Wondrous item, rare
These magic flowers are extraordinarily hard to find and are said to only grow naturally wherever a solar has recently meditated. When found, a solaris orchid plant has 1d6 + 1 delicate flowers. A harvested flower can be boiled, prepared, and drunk over the course of a 10 minute ritual. Each flower produces two servings of tea. A creature that drinks a serving of the tea during the ritual has advantage on Wisdom (Insight) and Charisma (Persuasion) checks for the next 24 hours but has disadvantage on Charisma (Deception) checks for the duration. Alternatively, you can use an action to pour a serving of the tea out on the ground at a point within your reach to duplicate the effects of the zone of truth spell (save DC 15), centered on the point as if you'd cast it.
A harvested flower loses its magic and withers after 1d4 days have passed; the same is true if the plant is uprooted from where it originally grew. Once a flower has been harvested, it doesn't grow back. The plant withers and dies when the last flower is harvested.
What is faith if not gardening?
You plant a seed and hope, believe that it will grow. You water it with care, of course, but no matter how hard you try, it either will or won't.
Faith is choosing to believe that something big can come from something small, even impossibly so. Faith is what heroes are born from, and it's what scripture is made to water.
I will tend to you, my seedlings, and I will always have faith in what you will grow to become.
The Griffon's Saddlebag
2025-08-18 15:07:43 +0000 UTCAdam Zirkle
2025-08-15 16:38:05 +0000 UTC