XaiJu
keepher
keepher

patreon


Dungeon: Keep Her - Patreon Release - Alpha 0.17

Welcome back, Keepers!

Hope you're all doing well!

It's Spooky Season!

For this Halloween, many different creatures and monsters are joining the Dungeons as new character races!

New researchable character races are:

-Arachna

-Catkin

-Cervara

-Wolfkin

-Loppan

-Slimes

-Vespera

-Lumothi

-Kobold

-Cyclopes

-Sirena

All new races feature lots of special appearance traits, allowing you to create, collect and breed very unique new characters.

Be sure to catch'em all!

The Dungeon Codex

You can now browse the Dungeon Codex, and ingame wiki of sorts!

Procedurally filled with any content currently available in the game (yes -- even eventual mods!), the Codex will help you better understand the game's mechanics and keep track of any unlocked content.

Most tooltips will now allow you to press "H" to quickly open up the Codex page for what you're hovering over!

The Codex keeps track of any discovered recipes for items or potions, any character you come across and their stories in the Dungeon, Rooms and their effects, Clothing, Abilities, Weapons, and more!

It's still not perfect and more improvements will be made as time goes on, but it's a good start!

Major Bugfixes & Improvements

-Fixed graphical issues that caused bright lights and washed out colors in lower graphical settings.

-Fixed event queueing issues which caused broken savefiles and infinite pregnancies / expeditions.

-Added a way to trade multiple items at once.

-Fixed invalid level up trait rewards.

-Removed male pregnancy (will be added later as research option).

-Fixed newborns spawning as zombies.

-Fixed an issue that caused asocial characters to repeatedly be affected by "on witnessed" trait effects.

-Fixed an issue that caused recruited characters to lose changes made during imprisonment.

Up Next

Before Alpha 0.18, there's something very important I want to work on, which I believe a lot of you will really enjoy!

While experimenting on what will be the Dungeon Court system for Alpha 0.18, I found myself really amused at the third-person perspective and controls, as they feel really immersive and "personal".

I wondered about what other mechanics could make use of it, and eventually I decided to try my hand at a little spin off game based on the same content.

So, Keepers, I'm happy to present to you the idea of:

Dungeon: Raid Her

"Dungeon: Raid Her" will be a standalone game in the series, but still make use of the same assets as the base game, making development advance on both fronts at once!

It'll essentially be the same project, but treated with a different set of base rules.

The idea for the game is that right after creating your character, you're dropped in third-person mode, in what is essentially a roguelite action game.

You start in a village on the surface, where you can talk to persistant, non-procedural NPCs with their own quests, shops and storylines you can progress.

After preparations are done, you embark on a journey into the Dungeons!

Dungeons in DRH will be procedural areas, more detailed and "opened-up" than Dungeons in the base game.

Down there you'll be able to explore, find loot and interact or fight with whatever characters you find!

Combat will take place in real time, using directional attacks and blocks.

DRH will make use of the reworked Lewd Interaction systems, which will also be present in DKH Alpha 0.18, allowing you and world characters to freely perform multiple interactions on one another.

DRH is a great way for people to get into the more overwhelming DKH base game, as it provides a quick, more personal and straightforward experience!

It is by no way a replacement, as both will advance side by side!

I'll go into a lot more detail about DRH at a later date, but it's something I want to release as a little tech demo for Patrons before moving on to DKH Alpha 0.18.

Alpha 0.18

Alpha 0.18 will feature the Dungeon Court system, plus the reworked trap and lust interaction systems!

You'll be able to roam around and customize your player area with placeable Props, having characters interact with them and with you in third-person view.

Trap rooms will no longer just work as damage-doers and instead cause special interactions and scenes, while also working as placeable Court props!

The new Lewd Interaction system will allow multiple scenes to occur simultaneously throughout the world, happening naturally between loving characters, for instance.

More content variety, such as interactions, abilities and clothing, are also planned.

That was it for this one! I hope you all have fun, and stay tuned!

DOWNLOAD LINK

Comments

heya just joined the community and im really enjoying the game so far I do have a few suggestions. One I personally would like obvious cum splats on characers after sex just an important fetish of mine. Other things of note. Hopefully in the future there will be a way to easially gage the relationships between every character its really sluggish in the current version. Last thing. There should be a notification or some sort of status effect when a character becomes pregant. Thats about it for now and I look forward towards the spin off and future updates keep up the good work.

RobbyTobby

Hello, I would be happy if it were possible to change the game music and SFX separately.

ワゴン R

Okay, there are a few new races, but otherwise not much seems to have changed. The multiple selling option was a positive feature. Unfortunately, I personally still have a few points of criticism that make the game seem very unbalanced at the moment. MC didn't generate any HP after leveling up. It would be enough to get an additional 10HP with each level, since attackers from level 30 can one-hit the MC, whereas you only cause 20 points of damage yourself. It would be desirable if different races gained different amounts of HP. An orc would gain more HP than an imp, and various skills might also influence this (like weakling). In addition, the MC will eventually no longer receive any bonuses for leveling up. The gain in gold or research points will become irrelevant at some point, but various skills cannot be learned through items. If my current level 38 MC could only choose 4 skills, that is significantly too few. Among other things, I chose the Fertile skill, but it was not activated. NPCs do not act independently enough. Although you have 3 camps and each MC has to go through a maximum of 2 rooms to reach one, NPCs often complain of hunger. Pregnancies do not have a happy ending. Time is running out, but no birth takes place. I have seen this happen 3 times so far and have another pregnancy active. Let's see if it works this time. Trade. I haven't been able to buy any shackles for weeks, but I can't make any either. A skill (Bind) that should actually be used in combat is never offered as a choice. Currently, I only get further growth through surface expeditions or through random events if they do not choose to fight.

Falloutbabe

I'm looking forward to trying out this version in the next few days. Unfortunately, I have to work on Saturday and Sunday, which makes it a little difficult in terms of time. But I can see that a lot has been invested in improving comfort, and some things have been introduced that I already had on my wish list. I'm excited to see what awaits me.

Falloutbabe

Looking forward to the stand alone spin off! :)

Jonathan Girard


More Creators