XaiJu
trinian
trinian

patreon


Announcing the Defeated Heroine mini-update

Hi, everyone and thanks for joining me for this week's very special public update. Supporters, there's a lot of new information here for you too, so please read on!

First, for those outside the paywall, it should come as no surprise that Best Frenemies, Jessica's relationship quest has triumphed in the School Council poll and will be headlining Missy 0.10. More on that in the coming weeks.

However, I have decided to take the unusual step this time of releasing a mini-update before the release of 0.10. Why? Because I have a new and very exciting game mode to implement, which will be needed for Jess's quest and also requires changes to many existing school events. Having it in place before you romance the uber-brat will make creating that quest far easier. So, let's learn all about it.

The Once and Future Loser

"I don't want to just put a collar around my own neck and lick the boots of every girl the first time I meet her. But I do want to end up with a collar around my neck, willingly licking her boots at some point down the road..."

This comment, made on a forum after the initial release of the game has always stuck with me, as it's exactly how I would want to play things, and how I'd like to design things also. For many, a heroine who fights back and loses is so much more fun than one that's just a pushover. And when this was brought up a couple of times again recently, pertaining specifically to Jessica's relationship quest - a quest I really need to get right - it started me thinking about it again.

The problem, of course, is obvious. How do you implement such a thing in a choice-based game? How is the game to know that the player actually wants the opposite of the choices they're making? I considered a few possibilities, such as using the Missy Personality Matrix to try and figure it out, but in the end, I decided that the simplest solution is the best one. Just ask.

So I proudly present: Defeat Mode!

Like the other user experience settings; Seductress Mode, Narrative Mode and Quest Hints, you will now simply turn this on or off at the start or when you update. When this mode is active, you can safely try to fight back against all of your tormentors, but with a nudge and a wink, so that the game knows you really want to lose. And you will. And it'll be sexy.

How this will work specifically is that events in which you can stand up to bad girls, or, later on, to Stacey and her friends, will now resolve differently if this mode is enabled. Instead of coming out on top, Missy will be overwhelmed or encounter some form of diablo ex machina that will cause her to lose. Enemies in combat, including wrestling matches, will gain ridiculous buffs that make them almost impossible to defeat. If you want the added experience of actually losing a combat instead of just choosing it with Narrative Mode, or selecting surrender, you can fight your hardest, but to no avail.

Some future events will contain a progression system designed specifically for Defeat Mode, in which Missy's willingness to resist will break a little more each time you encounter them until there's no fight left in her and the resist option stops appearing. Learned helplessness is a big part of the corruption experience!

This new mode will require modifications to many events in school. I'm also looking into possibly rewriting the Stacey hogtie events so that Missy can now resist at first before succumbing to her fate. For Domme players, who are no doubt dismayed by all of this, there is good news for you here too: The creation of this mode, and the design space it opens up, gives me more ways to give you what you want as well. For if, for example, you choose those options with Defeat Mode turned off, it can now be you sat on a hogtied Stacey instead! It also means that I can spare you some of the currently unskippable submissive content later down the line by allowing choices that bypass it. So while I'll try and get something new for you squeezed into this mini-update if time allows, do not despair, as you'll get something out of this, even if it comes later.

Up with the Bad Girls!

The centrepiece scene for the mini-update will be a brand new fully-rendered alternate ending to Down with the Bad Girls! in which Missy will lose. Remember that moment when Poppy and her friends ambushed you outside the school, intending to finish you off? Well... I'm sure you've imagined how that might have gone if Malia and Melanie had not intervened. Imagine no more. With Defeat Mode on, the popular girls will not appear in time and you will be dragged off to become Poppy's plaything. She will break you and you will end up her bitch anyway. There will also be a new short scene for Slave to Love in which Madeline and Chloe will catch you trying to leave with the journal.

Defeat Mode won't have much effect on events with your teachers or with Karen. Missy has always been a game about going to a ludicrously strict school and being in a punishment regime at home, and because you have so little chance to win in these situations anyway, it's unnecessary. What you will now see is Jessica, Poppy and the bad girls become seemingly untouchable and invincible, and where defeat mode will interact with school events is in things like teachers being more inclined to take their side in the event of a dispute, or even just punishing you along with them if they're caught bullying you.

I hope you're as excited as I am for the possibilities this new mode opens up. Fight your hardest, resist to the last, then end up on your knees anyway in the Defeated Heroine mini-update!

Trinian

Announcing the Defeated Heroine mini-update

Comments

No planned changes to the Reign of Jess arc. Because it's critical path, Missy has to win or it's the end of the story!

Trinian

so how will this impact the jessica's reign?

Karashadowfist

A month or two is the usual lead time for mini-updates

Trinian

Any idea when we can expect the mini update? Sorry I don't mean to sound impatient this always gets me excited

Rhys Larsen

My copy of Skyrim was a mess back in the day ^^

Trinian

This is so great I feel like I can finally stop modding Skyrim (oh, you all know what I mean XD). This is way better than "surrender". I don't wanna surrender, just like I don't want to lose. I want to be made to lose specially when I don't want to, that's what fun Con-non-con is about ♥

Adele Kaoki

I love the idea!

Ariel Herrera M

This is a tough decision on whether to turn this on or off since I definitely lean to the submissive content usually, but occasionally let Missy win

Jdk20

I hope we can get some doming stacy in this update the last few mini updates haven't nedded testing but as always I'm avaliable if you need it

Rhys Larsen

Decades of human innovation have led to this point. Finally, a way to lose that isn't prostrating yourself before the enemy, or choosing Guard for 20 turns. "Yeah she walked up and started talking big like a hero, then just dropped into a boxer's guard and wouldn't move. She was still posed like that as we dragged her off into the woods." I definitely like a change that lets Missy struggle with all her might, but still fail. She can try, but she's just outsmarted, outmuscled, outmatched.

Name11

I can definitely add darker content more safely if I have guardrails in place to protect the people who don't want to see it from straying down that path

Trinian

That sounds great... looking forward to it

Maxh

Maybe, but I can't immediately see the need. Since defeat mode will now shunt you onto the bitch route at the end of Down with the Bad Girls, you'll start Avenging Angel as already Poppy's slave. You can of course betray her, but I think it might be even better to keep my powder dry and let her have at you for doing that in Part 3 ^^

Trinian

It's more adding more stuff to repeatable content than rewriting. For example, in the first one I've started on, something bad will now happen to you if you refuse to move from your seat for Jess when she demands it in the event before school starts. I get what you're saying about winning sometimes, and the way I intend to handle that is by having it so that in stories like Poppy's quests, you can choose the domme options, fuck with the antagonists, but lose in the end. One thing that defeat mode will allow, for example, in the final part of Poppy's story is for you to side with the popular girls, then end up sharing in their defeat when Poppy wins, and vice versa.

Trinian

This sounds great! It fit perfectly to how I usually play the game in narrative mode, where I have Missy standing up to everyone and starting fights but always losing them. Also "I'm sure you've imagined how that might have gone if Malia and Melanie had not intervened." Yes yes I have many times, really excited for this update.

Iztari

Wouldn't it be easier to add this feature into the fight mechanics beside surrender? I love this Idea but I would rather pick it per encounter rather than every encounter being a 100% chance from the bedroom options. being a defeated heroine. "Defeated heroine" on every single encounter would get a bit obnoxious. I think the heroine still needs to win sometimes in order make the defeat sweeter. I dont think you need to redo the game up to this point. Adding "skipping sub" content sounds good, and being able to pick "defeat loss" in combat instead of "surrender loss" so my missy doesn't get sub points for getting her ass kicked in a fight sounds great. But I figured the win over poppy was a good set up for having more options with Jess. Of course if you really want to give us all those extra options on content already in the game, and its a sence able amount of work with the right pay off go ahead. But as someone looking forward to Dom missy and defeat missy on two separate play throughs, I am content with her character up to this point as just being her "story arc" and Wouldn't want rewriting old content at the expense of new content. Otherwise this sounds amazing I have been looking forward to this exact thing.

Maxh

I think this will reconcile your poll slightly with the voters who were “hoping the update would be darker”

NobaraAdict

Well hello there ‘new preferred way to play the game’ I wasn’t expecting to see you today, but I’m glad you decided to drop by! Safe to assume you’ll see an alternate end for chapter 2 of Poppy’s quest further down the line somewhere?

Someone


More Creators