XaiJu
yiffalicious
yiffalicious

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Wolf Wrap up

https://gyazo.com/52010d5c468bbbc01dc4d22e04b0ef8d

Did some thickening on the arms, head slightly bigger, but most importantly, made the legs smooth since I saw it was pretty lumpy. Added some fat to the buttocks so that he can have a bit of donk to (but not by much, still he needs to be athletic) 

Also I made his legs a bit longer too. I've read that wolfs are in fact staminus runners and one of their main strategies to catch prey is to run them down of exhaustion. 

I also believe that it's time to wrap up and start on the lowpoly version of him too now, I could go on for ever, adjusting, redoing and all of that, but there needs to be progression too. 

But even with that said, Input is as always welcome.

-Dogson

Wolf Wrap up

Comments

Man I wish the dick was still that thick.

Is the head/neck and body going to be connected more...seamlessly? Right now it looks like a guy just put on a wolf head mask and the shoulders are just laying on top of his.

These just keep getting better and better.

dethkruzer

I try out shortening his neck on the lowpoly version, see if that might be better! -Dogson

FurryVNE Team

Looking great he does look much better now ^_^ Looking hard at this to see if anything is 'odd' n well the only thing I can spy is that his neck might be a tad long, but regardless still good n badass the way he is, can't make to do some fun stuff with dis wolfy ;P

Shadow Drake

Yes there will be, This stage is mostly setting up a source mesh, making the overall design work with the silhouette and all of that. Color will be added in the diffuse/albedo map.

FurryVNE Team

Will he have more color and shading added later?

Noobie

That. ASS. HHHHHNNNNNNNNNNNNNNNGGGGGGGGHHHHHHHH

Neuronyx


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