v0.7.0
Added 2022-05-17 06:13:44 +0000 UTCAs promised, I'm happy to release the latest updates for patreon supporters. This one might have had a couple of features up in the air. It was all trying to begin support for new artwork that is getting very near to completion. Nonetheless, I'm happy to advance the story further, build up some new mechanics, and to fix a few bugs. So please, enjoy!
* So my new random encounter event works great, just needs to not be on the same variable that resource pods are getting their random number from. v0.6.3 players enjoy those huge numbers for now.
* Rewrote the battle formula for Deep Scan. Now hits much harder than a basic scan. Still going to keep the energy costs for abilities at their new, cheaper amounts.
* More research into existing plugins
- Enhanced TP mode hidden from character menu until it can be made relevant
- Made some unnecessary states hidden in the character menu
* Working on Preg gameplay mode pending art assets
- Setting up new skills for new monsters and encounters
- Fixing logic for the different way that distortion would start to accumulate in the MC
- New logic for handling the different conditions for the emergency transport
* Working on story cutscenes and dialogs for Wg story
* Created the first branching ending! Story and dialog are not complete for each yet, but there are now two possible endings to the story
- Obtaining the home ending has enough of its conditions ready to be triggered. With more possibilities to be unlocked later.
- The first branched ending has enough dialog to comfortably fade to black until more content can be properly added.
* Jump drive gauge will now read correctly when charged. Well... eventually
* Tweaks to Wg specific states hungry and starving. Testing to ensure that these states are more significant in gameplay
* Fun with puzzles!
https://drive.google.com/file/d/1nSxLIckL08_RTzQTcngsz_2eNgNmmc13/view?usp=sharing
https://mega.nz/file/6WhwyCYJ#3RkmMBuU-489tCsja7nQ1vfVqG5yJwiXZWs6L944wHw