[Research] Dungeon Coup Counterattack!
Added 2021-03-09 10:57:30 +0000 UTCHello friends!
I hope you are having a wonderful day.

Today I wanna ask a question to you, the players! (afterall the core concept of this game was made based on feedback from a poll I did last year, and it is you who are funding the development of this game!)
So, I've been having this particular request a few times already, and I'm having a small problem with it. Because it is contrary to the concept I initially had for the game, but it may be an improvement to the "fun" of the game.
So here it is:
The concept of the game was that you can only run, resist and escape, you couldn't fight back because you had your arms tied. BUT this ends up reducing the possibilities for the players. And I got many requests to add the possibility to fight back.
So how would this work? the Resist option will be replaced by a Counterattack option, essentially if you complete the Resist bar you will gain a more dominating position and defeat your enemy by making them cum.
Some enemies may not instantly be defeated and may have enough stamina for a round 2 after a while, but nonetheless they will get "stunned" for a while, until they recover their energy!
This will change the overall gameplay, however countering will require your arousal level to be low and have some energy to spend.
So what do you guys and gals would prefer?
Resist only : As it is currently
or
Resist to dominate: When the resist bar fills you "dominate" your enemy when possible
This poll will be open until the end of april, so I can properly gauge the player's interest and the changes wont' be updated instantly, (because making two-sided attacks I will need to re-do half of the animator)
The advantages I see are the possiblity for a more active role when you can decide to fight back, however it may break a bit of immersion if you can defeat your opponents with your hands tied (or just reinforce the point where YOU are the dom actually!)
And that's the big question of today!
This is kind of an important poll, so please vote as it can alter the destiny of the game.
Im personally OK with both options, both seem good to me, and in the end, im making this game for all of you, not just for me, so your opinion is very important for me.
And that's all.
Have a great week friends, hopefully in a week I will be able to update one of the games!
Cheers!
Comments
Ohh, I haven't tought on that! Ill check and adjust for footjob movements to not be with boots :D
Mr Zed
2021-03-18 11:42:43 +0000 UTCresist to dominate looks very interesting, makes the protagonist able to at least show what he/she learned while running from these dominatrix xD. BTW, can you make more female barefooted characters? because it is not fun to me have the footjobs using boots, the stocking maybe, but boots sounds painful =P , at least make 1 barefoot female char from the 3 , with the guys you allways do, now we want at least 1 female xD
Waifudabadoo
2021-03-18 09:19:44 +0000 UTCI would imagine the comparison can be made to having a passive role but being dominant in Kinky Fight Club. KYFC's animations do make it very clear when someone is in charge even if they are in the role that would usually be Submissive (so called Power Bottoms, even though the term is more heavily associated with the gay community). The binding does make it a little more difficult, but certain positions (Cowgirl springs to mind straight away) even with your hands bound, its very easy to control the situation and effectively dominate the person beneath you.
2021-03-10 02:02:14 +0000 UTCif you make this change how will i work... i mean being the Dom but also being the one restrained ... ?
MICHAELL
2021-03-09 23:49:56 +0000 UTCRight now, I don't even really understand what Resist does for the most part. If your stamina is low, filling the resist bar allows you to try to escape a once you have stamina again (rather then having to wait till the end) but the tutorial doesn't really explain right now why I would want to resist. So my vote is right now, "Resist to Dominate" mostly because I don't actually recognise the function of the other one.
2021-03-09 16:31:36 +0000 UTCNot chosing the animation, but rather switching to a more player-dominating position (in the same move)
Mr Zed
2021-03-09 13:04:22 +0000 UTCIt also means doble the work :( Hahahah
Mr Zed
2021-03-09 13:03:43 +0000 UTCIf you do add this, could you please make it an option to turn off? So that those who like how it is now are still satisfied?
2021-03-09 12:46:37 +0000 UTCAgreed, if this goes through I’d love this to be a separate toggle before you start playing.
2021-03-09 11:31:28 +0000 UTCi would say one thing... more options and customization means more success to the game from every aspects. for every game not just a special game.
Soran765
2021-03-09 11:29:24 +0000 UTCI can get why a lot of people want the ability to flip the script but I personally really like that you can't, its part of the charm of the game IMO. Could maybe have it as a option or related to difficulty?
Legion
2021-03-09 11:23:39 +0000 UTCOf course resist to dominate is better and more fun ... For example if the bar is full my character will be in control and choose the animation that i want.....if the bar is at minimum my character lose the resist and the enemy will be in domination and control the animation as its
Soran765
2021-03-09 11:15:44 +0000 UTC