XaiJu
SilverEarsEntertainment
SilverEarsEntertainment

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Build 0.5.3.12

The current version of the game and details on it.

Small update with some QOL, a sign added to bristle field to notify the player that there are sometimes split paths, Melphi now blimps Aria when kissing her, and inflatable Silver added to the main menu as a way to have links to sites shown.

Known Issues :

-Crossy Ratties added to the wharf area and gobbos removed. Crossy ratties fire projectiles which hit quite hard, but they also project when their attack comes, when you are in range to be attacked, and they also have a significant reload time. If you approach a ratty too close, they will throw their crossbow at you and then attempt to use a smoke bomb to vanish and escape. If you attack them with a projectile weapon while they are 'thinking' (yellow ...) they will attempt to jump over the projectile and fire a retaliatory shot if you are close enough for an attack. They are vulnerable while reloading (but will still throw their crossbow at you if you get too close) - Added in 0.5.3.8

-Few small changes to hidden boss's arena. Modified the segment you have to 'jump across' to be more clear what you have to do and also to make it much more of a consistent jump instead of hoping the game actually catches the ledge properly for you. Also added a few healing items to the arena and one single MP pot to cap your mana off so you don't accidentally pick up the big pot while you have almost full mana. (won't protect you from doing that if you go to her after getting more mana though)

-Retaliatory bubbles crashes the game when hitting destructable loot box types such as crates or large gumdrops - Fixed in 0.5.3.8

-The first sign you encounter at the first Candimus Island will crash the game (Only impacts ver 0.5.3.6) - Fixed in 0.5.3.8

-Windforce can cause a crash, but as to what causes it is unknown currently. If you get any crashes while using Windforce, please report them.

-The second underground Candimus room is unnecessarily punishing, forcing you to blimp up a jelly'valay, then jump some pits. If you fail the jumps, you have to do the jelly'valay all over again. I've added a checkpoint after the jelly'valay. - Change in 0.5.3.6

-Some potential performance issues in regards to the way GML runs and how I have it set up. I'm attempting to see about improving it - Changes in 0.5.3.6.

-It's possible to get stuck in the floating mountain shrine by not going through the doors fast enough while being inflated with the S milk jugg. - Fixed as of 0.5.3.6

-Aria can maintain the silver milkjug form by using the teleporter in the floating shrine. - Fixed as of 0.5.3.6 (Sorry, but there are too many potential bugs and exploits to allow this one to remain and duration of said buff is simply too significant. (40 hours real time, though I did shorten it significantly) Also it causes the player to become softlocked anyway.)

-Filimuri lightning causes a memory leak (Not really since it's temporary, but it's still soaking up unreasonable amount of resources) - Fixed as of version 0.5.3.6

-The game uses the wrong GPU on some systems causing significant performance loss. (Will be testing a new version with GPU forced which will file under 0.5.3.6e!) - Uncertain, try version 0.5.3.6e if you experience performance issues! (The dev builds from now on will include this)

-Gems picked up are not lost on death. Pertains specifically to gems you pick up before transitioning to a new area.) So if you pick up a gem, then immediately die, you will retain that gem. - Fixed as of 0.5.3.6

-If retaliatory bubbles hits a barrel that is mid flight, it will cause a crash. - Fixed as of 0.5.3.6

-It's possible for filimuri grapplers to lock Aria against a wall or solid objects. - Fixed as of 0.5.3.6

-The player is able to bypass the death cloud in the undersea by using phoenix dash, or rejuvenation without the proper upgrade. - Fixed as of 0.5.3.5 (There is also a new NPC in upper Kirizimi who has a couple of hints about a pair of unlocks)

-Bronze Membership card not offered by Shopia after visiting the Inn and quitting without purchasing it. (You can work around this until I fix it by taking the Kirizimi boat ride again and then buying it before quitting) - Fixed as of 0.5.3.4 (Should be retroactive)

-Game crashes during the intermission before Telumur and after the gargoyle/golem boss fight. (Probably also happens near Kirizimi) - Fixed as of 0.5.3.3

-Ceranix retaliation causes a crash on new boss fight if you get hit by one of the attacks. Working on fixing it. - Fixed as of 0.5.3.2

Latest version: 0.5.3.12

Last updated: 8/6/25

AS ALWAYS, back up your saved game file just to be safe!

Before I begin attempting to document all the changes that I remember, I want to apologize. Even though I intended to add one more creature, I found myself short of time to do so. The reason for that being that I made the questionable decision to add a boss fight of sorts at the last minute. I didn't plan for it, I just sorta had sudden inspiration for it while working on the shrine. Speaking of, if you can figure the shrine out, you'll get to fight her. I'll spoil the 'who' of the boss fight, but let you figure everything else out. I've tested her quite a bit so she should be beatable with all of the weapons, though she is quite difficult and requires you to be quick. Less of a traditional boss fight and more of a stage boss encounter. I hope she's fun to fight!

I should also apologize in that I sort of lied about not doing any expandable NPCs until later. Sort of because I didn't plan on this, but uh, the boss is actually one of the voted on NPCs that's expandable. I'm sure you can figure out who considering where the fight takes place but yeah. So I guess the hidden boss is our first NPC who you can expand! (Though you'll need to beat her first)

But the creature I intended to add? Well I would still like to add them of course, though I just don't want anyone to wait any longer while I get them sorted. I still have to add most of their animations and program them. So I replaced them, for now, with their gobbo equivilant.

Here's their base, damage, and defeated sprites in a .gif to at least give you a peek at them.



This crossbow ratty is meant to take advantage of the fatty ratty stun and I wanted to make it so he would follow the stun up with a high damage attack, but would otherwise fire bolts similar to the bow gobbo. I also may make him do what I do in Chiv 2 and have him throw his crossbow at you if you get too close. (Maybe) Otherwise I may make it so if you attack him while he's loaded and hasn't fired, he'll jump and shoot at you, but give him a really long reload. So you basically have to wait for him to attack first, then attack him. I'll be working on him and replace the gobbos with him after. (Though I'll have to test how powerful he is. The archer gobbos right now can be really annoying, but without the passive energy drain, it's honestly not that bad, just annoying to get ratty stunned and then pecked by arrows immediately after. If you play through the wharf area, let me have some feedback on how you feel about the setup. I may end up only replacing a couple gobbos and deleting the others, then make crossy ratty very dangerous to leave alive)


Now that that's out of the way... lets talk about what this update actually contains... (That I can remember)

*Content*
-Added an inventory function
-Added a map to the inventory
-Added six types of gems
-Added Kirizimi Cove
-Added Kiri Sea
-Added Kiri Undersea
-Added new puzzle shrine
-Added numerous upgrade items
-Added new short storylet
-Added new quest system and a few quests
-Added new elixir system and Alyssa, the alchemist NPC who sells them
-Added blacksmith Sio'nico (weapon vendor) who sells you weapons for a high price (makes the purchased weapon your default too)
-Added spell vendor Tuloi (Also has a quest if you can find her)
-Added gem trader PoiPoi (Also has a quest)
-Added main quest giver Li'leyna and a simple main quest needed to progress
-Added Vadeya, an NPC who will comment on your current size and talk to you about Malphosia
-Added a few NPCs. Some of which give you hints to hidden things
-Added a hidden boss

*Quality of life changes/additions*

-Modified stair system to make it so you automatically ascend stairs. Holding down will let you go down stairs attached to platforms. Hold down to hop off stairs while ascending them. You can also change the behavior of stairs in the menus.
-Modified platform hitboxes so now Aria should no longer be one pixel lower on platforms
-Modified the functionality of purchasing some items so that it should always auto pickup items after you buy them. (Except where you cannot in the case of buying an MP potion)
-Modified save file system so it shouldn't be necessary to delete your config file again (hopefully)
-F2 brings up the debug menu and F3 removes it. You can access the debug menu even if you are using the regular build of the game. It's not really necessary for anything, but it's there in case you want to check your FPS.


Something else I should note is that when I added the map to the game, it now causes some brief pause at times when things are loading. Such as when you load your game or save. It shouldn't have any impact on the actual game itself, just when it's saving/loading is all. This is because I added a second database for the map data. Which I doubt we'll get through all of the possible map data.

But I think that's all. At least all I can think of. Feedback is very important here so I know what is and isn't fun about this since a lot of it experimental. Please let me know what you think and I hope you enjoy it!

Next up I am just going to be shoring things up with this for a little while, fixing stuff, adding that last enemy, and then I will move onto version 0.6.0.0 and the next official boss!

Comments

It's no trouble to not comment or test. I don't want anyone to get burned out from playing too much! I certainly appreciate feedback though of course! I'd say to send bug reports to silverearsentertainment@gmail.com , or you can just message me directly on here too. I would definitely like any crashes or error reports you get!

Mitatell

Super excited to see another build ready, I apologise for failing to give feedback on the last one for the six months it was out, I'm doing another fresh playthrough currently so will try to comment on all the new stuff as I remember having a lot of thoughts about the second half of Candimus. In the meantime, I've just had a random crash while reading a sign after getting back to the first room of Candimus (the one after the port arrival), where would you want crash logs sent if anywhere?

TheBlimpFaerie

Would you like me to tell you the answer outright? A hint would be that a couple of the NPCs about town give indirect hints to it.

Mitatell

how do you get through the deadly cloud underwater?

Bingus

Oh hmmm... I'll double check all the code for it, but the Bronze card should be showing up. It has a trigger immediately after the intermission before the boat house that causes it to show up, though I think that maybe I don't have it properly ticking the value in the array that makes it stay permanently buyable. I'll fix it and update, but if you'd like to buy it before I fix it, try visiting the previous intermission and then taking the boat one more time and see if it shows up. I won't spoil where the quest completion item is, but it should be somewhere in the city to find. It's entirely possible to find it before even talking to Li'leyna too, though you will miss a small amount of dialogue if you do. (Mostly just Aria threatening to inflate her unsuccessfully) And yep! She might pretend she wouldn't like it... I'm Not saying there will be anything involving that certain thing, though it's certainly something that's up in the air. I will add another doorway to the entrance of the hidden shrine just so you can visit her. I was also considering having a place for all the NPCs to congregate and then just have a door you can go through to visit Mun. Though I wasn't sure if I wanted that to be some place like Dizzy's manor or later on when you go further north. I haven't shown Milara's home yet and I was thinking about making it so once you beat the game, the NPCs all moved into her home. (Thay'valay having big homes being the perfect excuse to fit a lot of NPCs into one place) Either way, I'll add a door out front so you can easily return just in case! Finding a nice spot to get a bunch of gems and gold... though I will keep gently scaling the amount you make as the game goes on. I will say that I plan the end of the game to be up north and that's why I had the NPCs mention that it was metal/gem rich. So you'd know that there would be places that you could go later for it! Of course, no reason to not get gems now if you just like getting them. I did spend a lot of time on them just trying to make them fun to find. :3

Mitatell

Hey no worries, we'll see that new creature when you have the time to put it into the next build probably XD also he sounds like he'll be a mean thing to deal with, so can't wait to fight ratty archers :3 If anything I'd say replace some of the gobbo's in the wharf area with these guys, least as a form of test run to see how people react to it. Inventory, map, gems, and everything else seems to be working properly so far, will say I might have found a bug of sorts? grabbed a bronze member card from the shop and closed the game forgetting to save, and now it's not there anymore for purchase? or if it was a bug and not meant to be there in the first place XD the npcs also work as well, did the quests I could in the area as well, not sure if Li'leyna's quest is achievable though in the current state but that could easily be that I didn't pursue it and just missed the item XD Also was fun to note that one particular item barely visible in Li'leyna's room, wonder if something might be done with it in the future :3c My only thing right now I'd say is to maybe add a teleport spot of sorts to the hidden boss that's only available after you beat them, only reason I say this is because if people want to go back to her currently they'd have to run through the whole temple again just to do a fun little challenge to watch her inflate once more~ Even more reason as well since she's an optional boss and not a full story quest one XD Was fun to romp around the town though and see all the npcs as well, may need to figure out a money grinding spot for all the transmutation things to inflate all the npcs later~ Keep up the work and progress with this, it's turning out well so far I'd say :3

AlextricBunyip


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