XaiJu
januarynight
januarynight

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15th December Release Notes

* So, it's possible to use spells now. A gem charged with "Spell of Transfusion" can be activated by player to restore some energy. It works that way: if player has at least one point of potential energy, it will replace it with one point of energy. If player has no potential energy points and has at least one point of fatigue, the spell will replace one fatigue point with one potential point. If player has no potential or fatigue ponts at all, the spell does nothing.

* Using incitement gems will lead to a short scene where a relative looses self-control for a moment. The scene descriptions for different relatives do not differ except their reaction to what happened. Using incitement gems on the player is possible, too, but in general it has little sense.

* Unfortunately, I didn't manage to create a full-fledge quest for the dominant storyline but at least it has some placeholders for that. So, the first steps of this storyline remind classical date-sims when you go out and something happens. As for main characters of the game, I suppose these places: aunt - theater, elder cousin - bar, younger cousin - cinema. Since all of them have different temper, my task is to describe the events well-observed(ly?).

* Aunt has received three more options to talk. It's still too few, though. I'm sure these options are very important for defining the characters and fleshing out the game universe, so I'd like to pay some attention to this factor as well.

* Women socks got 300x300 resolution instead of 100x100 and they will stand out among other items. I guess 100x100 is too small and it's better sequentially increase resolution of other items. I want to redesign shop items layout (it's quite ugly) and enrich available choi?e (more than 5 options) - unfortunately, it might require a lot of time and effort.

* Sissy storyline got a little update but I'm going to add some more next week. The first therapy talk with the younger cousin is one of the most important points of this storyline and it needs to be done good. And a lot of other awesome ideas suggested by you await implementation.


Goals for the next weekend:

Main story:

* new talk option with succubi (about learned spells, for example)

Dominant storyline:

* one of the events with relatives

Sissy storyline:

* buying socks task and other tasks

* first session with the younger cousin

* new work option (elder cousin's morning routine)

Other:

* Bimbo storyline start?

* new talk options

* at least one patron request (high time)

* skills


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