The Progress of Version 0.3 (2 September 2022: Recruitable Creatures, New Siege Planning, Siege Equipment, and Raiding)
Added 2022-09-03 01:30:26 +0000 UTCGreetings Conquerors!
Apologies for the lack of a post last week as I needed to spend the last couple of weeks moving across the country. But now I am back with another progress update and this adds some pretty major things to the mod.
RECRUITABLE TAMED CREATURES
Firstly, I wanted to show even more things you'll be able to recruit: Creatures! In the context of this mod "Creatures" means non-human/non-dwemer things that can be tamed or recruited like wolves and bears. Here is the list of recruitable creatures so far (I am open to more ideas):

Now you can lead the bears of Skyrim to take back their land from the evil humans!

SIEGE PLANNING
Now here's where things start to get more interesting. Right now, famous historical military leaders like Napoleon or Alexander the Great are spinning in their grave at the thought that Skyrim players' best attack plans are to simply run at one single entrance of a city with some catapults and hope for the best? Well now they'll be spinning slightly less because you will now have more freedom to decide how you want the siege to play out!

Instead of talking to your General whenever you want to launch a siege, you will now be able to do it at a war map in one of your camps. This will open up a menu where you can select which armies you want in the siege, what siege equipment you want to use, and decide on a battle plan you want your troops to partake in.
The battle plan specifically will be different for whichever city or fort that you are attacking. The first choice you will make is which entrance to attack. Most cities and forts only have one entrance but for those that have two, you can choose to concentrate your forces on one of the entrances or divide your forces in half to attack both.

You will then also be able to decide how you want your troops to enter the city, whether it be through the city gates or using ladders (more on this below).
SIEGE EQUIPMENT
Another big part of invasions are the siege equipment. This update will include 3 types of siege equipment: Catapults, Battering Rams, and Ladders.

You are already familiar with catapults, however, there will be a few changes with them. Catapults are useful in cutting down enemy troops and deploying 5 of them will cut down a good amount of troops from the defending army. Additionally, they will no longer cost 10000 gold each but instead will be built with 5000 gold and 50 wood.
A new change with attacking cities and forts is that the gates will no longer be flagged as "locked" until you kill all the exterior troops, but instead must be broken down through a couple of means. By default your troops will attempt to use their weapons to break down the doors but this can take a very long time.

So why not speed up the process by building a battering ram?

Each wham from the battering ram will take out the city door's health by 25%, much faster than just whacking it with your swords.

Battering Rams too clunky for you? Want to just bypass the city gates entirely? Then siege ladders are for you!

You and your troops will be able to use these to get past the door and enter the city if you desire.

You can choose which equipment you bring into your siege from the planning menu before you launch the invasion.

RAIDING
Finally, another addition that can certainly affect your playstyle is the concept of raiding! Upon entering a city during a siege, you will now receive a new optional objective:

You will also notice new barrels scattered across the city:


Looting these barrels loots resources straight from the city's reserves and will have an effect on the city economy. This allows you the option of starting sieges for the purpose of raiding them of resources rather than just outright taking them over (like if you wanted to be a bandit).
Additionally, while you're raiding the city you can also take civilians prisoner or simply have them empty their pockets for you.

For now these civilians can be ransomed like the POWs but I have more plans for them in the future.
Comments
Can't wait to bring my orc army to skyrim! Can I ask, would it be possible for us to add custom outposts added from mods. It cool if you can't you've gone above and beyond already, and I can't wait to see this in action
Vencaliber
2022-09-13 19:22:22 +0000 UTCMore Hype with every post
True Gentleman
2022-09-13 12:56:41 +0000 UTCWonderfull!! Thanks galvatron for give us notices, i have a question, when this update will be availble to play? Can we name thanes in our capital?
rafael cortez rojas
2022-09-03 22:02:40 +0000 UTCThe new update is shaping up to look amazing man. These are things I have thought about since the game first came out and you are putting in the work to make it come true. I am close to finishing my first playthrough of the current mod version and I have loved every second of it. The fact that you can deploy a BATTERING RAM total war style??? This mod is INSANE. And it can only get better from here. I am in love with the direction you are taking it, and it is so fun to conquer the holds and develop your own storyline through your engine, and the mod is still in its early stages! As for the tamable creatures addition, I love it! I actually never thought of that. It's definitely a good way to add diversity! I love the idea and can't wait to see it fleshed out. Most mod creators couldn't hope to add something like that. To me, it seems beyond complex and I am sure there is a lot of work that goes into scripting things like this. So far, I think I am most excited for War Camps and War Maps! I remember seeing the War Map in Ulfric's Palace of the Kings when I was a kid and checking to see the different areas controlled by who, and wanting to get them all one by one, and seeing the map markers slowly turn to my color. Unfortunately, the Civil War is rather underwhelming, and taking it all over with people I choose and strategies I create... This will probably be my favorite mod of all time. Amazing work and I will continue to support. Much love and thanks for the update!!
Jacob Smith
2022-09-03 18:12:55 +0000 UTCWondered what you were up to, I figured you were just taking a well earned break. Glad your back! Holy cow! You've been busy! I low key kinda always wanted to have animal companions in the back of my head and never realized it. I can literally role play a Narnia playstyle now, I made the White Witch as a downloadable preset on Nexus and I can literally play as her and have Skyrim fall into despair under a new age of Animals, and not man. And wait you can talk to the animals? Do they just make their default sounds or do they actually speak in Skyrim voices, or does it just show talk but they really don't? Battery Rams, Ladders, War plans. Glad your lowering cost, $10,000 was absurdly high. $5,000 seems reasonable. Our Console Brethren sadly can't just console command the gold into their pockets so lowering cost is nice especially for them. But pillaging will make it easier to get back that gold and resources. My mind is blown, raiding resources, taking prisoners, man this will be so much fun! I could see the opposing army getting mad if you take a prisoner of war, saying you're committing war crimes or something. Seriously, this is so impressive! I want you to smile and pat yourself on the shoulder right now because you should be proud of what you have accomplished so far. Playing as a bandit would be a blast! Once we pillage resources from a hold what kind of negative economic impact on said hold would happen? And would it affect the ruling faction too? Like say Imperials are in control of Markarth and you pillage them of resources will this hurt just the hold, Imperials in a way militarily or financially? Or both Hold and Faction? And ladders, when you click on them does it basically just teleport you inside. I'm just astounded by how impressive this is, very surprised to see so much cool stuff added. And any estimation on a release date, days/weeks/month/months? And early release for the patrons.
Simdrew1993
2022-09-03 05:16:09 +0000 UTC