XaiJu
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About the sound...

Hey guys!


I'm about done fixing this custom sound loop issue, I did sniff out some problems about it that can't be fixed. I nailed this already for non-Android builds, however, when it comes to Android (the browser like Chrome at least), there's an inherent issue when putting the browser out of focus, like when you click on the recent app list. This will cause the bgm playback to continue while the game itself is paused, desynchronizing the timer between the game and the BGM playback. I fixed this up for this particular situation, however, it broke the perfect loops I had.

So with a little bit more tweaking, the audio should do seamless loop as intended, except for mobile browsers where it'll just try its best to loop back to where it should. If the sound is cut off from being out of focus, it'll try to play it again and continue the loop.

I haven't tried the actual android app version yet since I haven't prepared this yet, but from what I heard so far, the mobile browser works with seamless looping, just like the desktop browser, it's just that particular quirk it does when you focus away from it that screws everything up. Anyway, if you guys have been encountering something like the sound getting cut off, or doubling, it's related to what I'm fixing now.

So now with magic effects and items at hand, I'll be moving on to try putting the early parts of the scene together!


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