RELEASE: Giantess Sandbox v0.0.11a (April Build)
Added 2024-04-30 16:17:21 +0000 UTCDown to the very last day of April! That was a close one.
Anyways, this is a pretty big update (no pun intended), so if you have issues, clear your config!
Additionally, I decided not to add Bathroom to the main menu because it's currently only used for the disposal scene. That scene will only occur if you escape the Giantess' intestines (provided you have it enabled in the options menu).
Lastly, thank you all for your support! This project would probably have burned out if it weren't for all of you ^^
You can view the changelog at https://aryion.com/forum/viewtopic.php?f=79&t=64213&p=2995274#p2995274 !
Comments
If possible, I hope the next version can expand the coverage range of X-rays, starting from the mouth and covering the entire digestive tract. I feel that observing her digestive situation in this way would also be very cool
Sark
2024-05-07 05:45:42 +0000 UTCHe is a general suggestion if it's not that high on your list of priorities I understand but I was wondering if you could make it so the F1 command menu stays open longer or maybe even until you manually close it yourself. Might just be a personal nitpick with me but it's something that's bothered me for a little while since I'm so bad at remembering all the keybinds and and wouldn't mind them sticking around longer than they do. But Again it's just a suggestion.
Kyle Harland
2024-05-01 23:00:14 +0000 UTCDaz a toilet
hentai-san030
2024-05-01 21:36:17 +0000 UTCHaven't done any extensive testing yet but I have run into a few bugs. The mouth activity has a key binding overlap "bug". Key "S" is bound to "Move Backwards" and "Stomach" so that if you try to move backwards, Kuro lowers you down to her belly. Rebinding "S" for "Stomach" to something else resolves that. Also in Mouth Activity, when Kuro moves her hand into position to her mouth for the first time, Jessica is not positioned correctly and is hovering just off the hand and falls to the table. I had to no clip back up to the hand. Jumping into her mouth is a bit tricky as her tongue isn't low enough, so the hand should be a touch higher. Once in her mouth, with a strawberry, I had to practically drop it down her throat. The tongue push action she does when closing her mouth and swallowing (to get food to her throat) didn't have any effect on Jessica or the strawberry. Didn't notice any issues with small size differences. I had Kuro at 300 M and Jessica at 1 M with no issues. However smaller than 1 M (50 cm in my testing) breaks Jessica's animation cycles so she doesn't have her walk cycle and had difficulty moving in Kuro’s stomach. There was also lots of clipping through the meshes, so not sure whether there is something that can be done about that or not. Same issues in the intestines for the mesh clipping. I haven't tested normal size Jess (2.76 M) and larger Kuro (sizes greater than 300 M) yet though, so it may just be a Unity engine limitation. Ran into the same issues others have reported in getting past the pyloric valve. This appears to be size related as Kuro at 300 M with Jess at 1 M sizes fits okay, though I did have to rag doll her a few times. The bigger issue here is that movement in Kuro's intestines is impossibly hard and I’m not sure why. I spent a good five hours trying to navigate to the end and ran into a multitude of issues along the way. The biggest is that Jess’s stamina is always zero when she is in the intestines which may be impacting her ability to move (I think, maybe, not really sure). Changing it with the cheat settings doesn’t have an impact either, so not sure if just a bad logic check, or not. The WASD movement doesn’t seem to be functioning there and in order to get Jess to move I had to point her in the opposite direction of where I wanted her to go. i.e. she had to “walk backwards”, taking advantage of the pushing that the intestines do. The “pushing” seems to be fighting against something as it kind of flakes out sometimes, though I get the feeling you were trying to simulate being pushed by fluid, which I do like the idea of. It’s hot. There is some major mesh clipping here too and the digested food balls almost always clip through and fall out to the bottom of the floor. Same with Jess on a few occasions. Took me digging into the config files to realize that the disposal scene was not in the eat food at table scenario that I always play on and that I had to use held or on ground to get it to work. I also had to change the default level to “Bathroom” in the player config file to see her sit on the toilet. Not sure whether that was intended to be that way or not, but wanted to mention that I didn’t have her sitting on a toilet in any of the other levels, so maybe it’s not yet fully implemented. Love that animation that Kuro does in front of the mirror BTW. Was very cute! ^^ In the menu, customizing the stomach, once the micro (It wasn’t Jess! This micro needs a name!) was digested, canceling out and going back in does not reset the micro. Stomach remains empty and requires a full game restart. If X-Ray mode is enabled, and you use the menu option to reset the scene, the screen goes white and stays that way even if you toggle X-Ray mode a few times. Requires full game restart to resolve. I’ve been having tons of issues with the camera, 3rd person and 1st person POV, where it clips through objects, walls, and even Jess herself, obscuring vision. Not sure if there is a way to resolve the clipping issue. It’s super annoying. I’d rather the camera reposition itself when in these modes, rather than clip through objects and the stomach, throat, intestines, etc. With the bugs I noticed out of the way, here is my feedback. I love how you have the food breaking down! Having the stomach getting a bit crowded with food in varying states of digestion was great and I also like how when Jess is rag dolled that she floats a bit and is moved around like the food. More of that please! Also like the gore effects too. It did seem to be Z-fighting with the acid layer that gets applied to her body, but otherwise was a nice touch. The new acid, bubbles, and waterfall effects are spectacular! Would love even more SFX too! Also I really like the teleport preview as I often hit the wrong key combo for where I want to go. Some suggestions for things I’d like to see. I’d like to be able to bind a key to toggle X-Ray mode, something like F9, so I don’t have to keep going into the debug menu to turn it on or off. Some options to customize Jess’s flashlight and backpack light. Specifically how bright and wide the beam is and how much ambient light the backpack can give off. There are times when I want it to be a little brighter and times I want it a little darker. Some more config file only settings moved to the customize menu. Specifically max churn amount, max undulation speed, the one that controls the food pusher force, Kuro’s and Jessica’s sizes, etc. A new file that explains what each setting in the config files do. I’ve been doing some tinkering on my own, but only some of them are documented. I did notice that the customize menu seems to have issues with figuring out settings in those files. i.e. something like “ai\hunger 10 some text” is not matched and it will add a second “ai\hunger 10” entry when applied. Not sure whether that was causing in game issues or not, but it can be mitigated by moving settings documentation out of the config files and into its own file. The debug stats info panel for Kuro and her stomach is neat, but being able to keep it in view and steady enough to read it is hard. Would love to see that panel moved into the main UI like the player info that is displayed in the top left corner. With that said, the player info in top left. What do those three bars mean? I know the red bar is health. Like with the stats box, having text labels and numbers on it would also be helpful. A debug menu action to spawn food in. Just like the option available for spawning water and wine into the stomach. Would be nice for the held or on ground scenarios since Kuro doesn’t go after other micros and doesn’t go and sit at the table to eat. Though having her do that too would be cool. In versions prior to 0.9, once Jess was digested, and the stomach began to empty, there was an effect where yellow and green blobs rose up and moved to the intestines. That was removed, I think for when you implemented the digested food balls, but I’d love to see that come back. Having that, in addition to the digested food ball, occasionally flowing past Jess when she is moving through the intestines would be pretty hot. I love what I’m seeing. Keep up the great work!
Nanakra
2024-05-01 15:31:31 +0000 UTCHey I'm getting some really gnarly crashes with this build, some kind of memory access violation. Sending you a message
gorjieo
2024-04-30 23:36:26 +0000 UTCGreat news, looking forward to trying it out! I'm also very happy the project hasn't burned out, so I guess the feeling is mutual :D
moderncount3
2024-04-30 16:31:15 +0000 UTCCan't wait to give this build a go. <3
Nanakra
2024-04-30 16:29:54 +0000 UTC