Hi,
after two weeks the assets, game loop, combat code, mob ai and stage design for the RPG is finished in its first version! Hooray!
Combat 3 vs 3 + strategic targets (see terminal in screenshot)
Win if all intruders are captured / scared off
Loss if your team defeated or strategic target hacked/destroyed by enemy
Captured units will be displayed (see screenshot) and can be collected in stasis pods
Defeated intruders leave loot (see box in screenshot)
I will do a whole bunch of these renders
Like Pokemon - collect them all for an achievement ... ;)
Whats still to do before I publish a test build in the Beta Channel early next week
balancing combat and actions
refine some visual effects
correct wrong iso perspective on terminal and loot crates
code the end of combat loot routines
code the end of combat exp / leveling
modify bot data records so yourn experience is stored in your combat bots
This RPG code took quite a while (tabletop rule implementation was more complicated than I thought...) but I had to do a bunch of blender assets, character design and rigging for the Chibis on top :)
From end of next week I will continue with the NSFW content (Milking additions T'Ris, Racind Additions Khelara, Trixie content...).
Next few days I'll be mostly afk and then back on Monday...
I wish everyone a nice weekend!
y.v.
AndrasV
2025-05-30 16:57:25 +0000 UTC