XaiJu
y.v.
y.v.

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Devlog - 9th May - Progress V2.20

Hi,

the DEV Version of V2.20 released in the Beta Channel two days ago is running reasonably stable now, new subsystem code works fine.

I'll start now on this software baseline to add the new content for 2.20. Not 100% sure how I'll go about that, but I might just play 2.20 DEV and when I am at a point I feel that needs new content, immersive interactions, etc. I just add them.

Also I want to prepare 2.20 for ship incursion mechanics, so I'll probably activate the armory. The armory will have 3 cubicles where you can put bots (protectors or infiltrators) on standby. If a nightly incursion event happens, these can be activated and some minigame activates. If the intruders can destroy your guards or deactivate certain terminals, they will proceed to loot some cargo...

I probably need two updates for the final version of that and make a simple version first.

Otherwise I also want to include pathfinding. If you select another room on the minimap, the code in the background should traverse the rooms to get there and can trigger special events while doing so... (you can "run into" events on the way to e.g. the bridge or cargo...).

I'll post pics of the armory once I made it in blender :)

y.v.

Devlog - 9th May - Progress V2.20

Comments

Please, more “bad” girls! Some “love” routes that some of the crew can be bewitched maybe? (Just brainstorming)

AndrasV

Armoury! Infiltrators in action! Protectors? Did I miss something?! Yummeeeeee!

AndrasV


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