Hi,
while waiting for EA1 feedback and fixing the occasional issue, I started working on the long postponed Precursor Junkyard.
Edit: Here is a first active scenario after setting up the map and the elements. Tomorrow I'll do the AI. The Hivelings are controlled by the Precursor Core in the turn list
The levels are a huge wreck surface and a Precursor core guarded by one or more turrets. On the wreck surface the creepy crawlers are amassing and coming towards you, guided ny the AI Core. Once three ore more cluster together they prepare for a deathray and you better be elsewhere.
Some strategically spaced obstacles need to be used to survive that.
Once the turret is defeated no more hivelings are spawned and the core can be accessed (maybe with a hacking minigame on top)
I'll probably put a gameplay loop test version in the beta channel once I have it running in a few days.
Rusik Robochevsky
2023-05-23 08:07:32 +0000 UTCSean MacDonald
2023-05-21 10:02:54 +0000 UTCNFinity
2023-05-21 09:11:49 +0000 UTC