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Dev-Log - Space Journey X V0.7 - Precursor Junkyard

Hi,

while waiting for EA1 feedback and fixing the occasional issue, I started working on the long postponed Precursor Junkyard.


Edit: Here is a first active scenario after setting up the map and the elements. Tomorrow I'll do the AI. The Hivelings are controlled by the Precursor Core in the turn list

The levels are a huge wreck surface and a Precursor core guarded by one or more turrets. On the wreck surface the creepy crawlers are amassing and coming towards you, guided ny the AI Core. Once three ore more cluster together they prepare for a deathray and you better be elsewhere.

Some strategically spaced obstacles need to be used to survive that.

Once the turret is defeated no more hivelings are spawned and the core can be accessed (maybe with a hacking minigame on top)

I'll probably put a gameplay loop test version in the beta channel once I have it running in a few days.

Dev-Log - Space Journey X V0.7 - Precursor Junkyard

Comments

I like the idea of a hacking minigame before the core can be looted!

Rusik Robochevsky

I'm looking forward to beta testing that!

Sean MacDonald

Wow, that looks like a lot of drones and one sinister turret. The whole map looks just as bit as deadly as it has been implied from earlier releases of the game. This mockup looks great, looking forward to its development!

NFinity


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