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tonycliff
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Chapter Two Colour Script Stuff, and "The Baby Test"

As always, when I shift gears from one task to another, I feel out of my depth and anxious. In this case, I've switched from inking (thinking in terms of black and white lines) to colouring (thinking in terms of value or light-and-dark, and forms and shapes). I want to share some of the methods I use to keep myself feeling good and steer myself toward "successful" colour ideas.

VALUE THUMBNAILS

Here's a true fact: I had NO IDEA the page above was going to turn out looking like that, with those colours. But I did know what I wanted to emphasize: the brightness of the bridge and the fortress walls, the mood of the foreground figures, and the time of day (pre-dawn).

In the value thumbnail, you can see those first features emphasized:

The bridge is high-contrast bright against the dark background, the foreground figures are high-contrast against the light part of the background.

If you look at the colour image, you can kind of see things working out this way. To be sure, let's look at the same image in black and white:

That's pretty close to the value thumbnail. And an important thing I always keep in mind is: if your values look right, your image will look right, almost regardless of what colours you end up choosing.

In this next example, I didn't expect the sky to look like that in the second panel, but I followed the Value Thumbnail and I like how it turned out. When I was working on the value thumbnail, my priority was: let's get some interesting lights and darks, and let's make our characters stand out against the backdrop. I didn't worry about the specifics until now.

Meanwhile, the next example worked out relatively straightforwardly. I just have to remember to add the bright birds in against the background on the left.

If it's hard to see how the colour image relates to the Value Thumb, try squinting.

Now, regarding that first image (the "pre-dawn" one), I'm still not 100% satisfied with the way it's working in colour, but fortunately, there's another thing I try to always keep in mind…

RELAX, IT'S JUST THE ROUGH COLOUR SCRIPT

I have to re-paint everything at the final size, anyway, so I get another chance to re-do everything. There's no point fussing TOO much on the colour script when the image is going to be revisited as part of the process anyway. Plus, a funny thing I have noticed with colour is it's not until all the pieces are in place that a colour image looks "right." It takes a lot of work to get 90% of the way toward a finished image, but might look completely wrong the entire time. Then you put a few shadows in the right place and balance the brightness of another element and oh, look, it's all come together. 

This is an extreme example of that. These two panels took me all of one morning. I thought they would be simple and straightforward, but I struggled a lot.

The concept was simple: I just want it to be extremely dramatic, like theatrical lighting. I wanted the neat patterns of the light shining through the ballusters (or whatever they're called). The difficult part was that I couldn't tell if the cast-shadows on the wall were working until I painted in the shadows everywhere else and added tinted shading to the characters.

I still look at it and think it's missing something, so let's check it in black and white:

To my eye, it reads well in black and white, so you know what? The problems are probably because 1) it's still roughly-painted, and 2) I'm probably in my head too much. The colour script has given me enough to start with. When I go to the final page, I'm confident it will come together.

SAMPLING

For reasons I don't fully understand, I can't shake the feeling that it's shameful to sample photo colours. Here's a panel that I think is very successful. It reads well and, most importantly, the mood is spot-on.

And here's the photo I referenced while I was working on it, which helped me to understand the mood I wanted and provided the sort of colours I needed to achieve it:

And as I was feeling like I was "cheating" (note: you cannot "cheat" at art) I was listening to music I like, and I noticed, "hey, this song is basically built entirely from samples of other songs, and I don't hold that against it. In fact, that's part of what I like about it." So I'm going to not be hard on myself.


THE BABY TEST

Comics author Scott Chantler has been emphasizing, "don't make your comic entirely out of medium-close-up talking heads." (I'd link to the tweets, but he seems to have hidden or deleted his account.) He argues it makes for boring comics. I sort-of agree and sort-of don't, but I did notice something similar recently.

I read a lot of books with our toddler wherein he points out the wheelbarrows and diggers and tractors and bicycles and cats and the moon (he loves pointing out the moon) and he finds Goldbug instantly on every page. The other day, I tried showing him one of the graphic novels I was reading. It is a well-regarded recent release, and very handsomely drawn. We flipped through a few pages.

There was very little for him to point at and identify.

I'd search each page myself, looking for nouns he might be interested in, but noticed that it ended up being "here's this character and there's that character." I felt sad, because the book suddenly seemed very thin.

So I'm thinking to myself, maybe, like The Bechdel Test, I need The Baby Test.

Does this book have a wheelbarrow in it? Doesn't pass The Baby Test. Is there a page where I can count the number of pigeons? Doesn't pass The Baby Test. Are there no tractors? Doesn't pass The Baby Test.

I'm being flippant, but I think there is something here: everyday objects (and cats) tell us about the characters and the world they inhabit. If they don't add story context, they at least add texture and a feeling of life. I suspect that if you can't sit down with any graphic novel and enjoy a few minutes with a curious toddler, pointing at nouns, even the best book might be lacking.

I'll keep thinking about this. I know it's more than just "don't give me a comic full of talking heads" -- that's a fine standpoint, but is not quite actionable enough. It's certainly more complicated than, "put a tractor on every page," but what if it were kind of like that? What if the approach were, "how do I make this interesting for a toddler?" What if we thought, "it's time to include something that could potentially be a toddler's favourite page?" Even if it were the adultiest of adult books. If we thought of each comic page or sequence that way, what effect would it have? I suspect it couldn't hurt.

Regardless, I now have a post-it note on my monitor saying "ADD WHEELBARROWS." Look for those in Chapter Two.


More colour script updates next week, and I might share the musical sequence so I can't chicken out and cut it from the book.

Keep it colourful,

TC

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Comments

ballusters... balustrades? (love the peek into the process, regardless of what they're called!)

Neha Dinesh

TL;DR: it is not an insignificant amount of work, but I find the process helps me think about what I'm doing, sometimes provides clarity. (And obvs I hope it's interesting to read) :)

Tony Cliff

Ha ha ha ha, well, 1) they DO always take longer than I mean to spend on them, but also, 2) I usually do it during a toddler nap, and 3) they don't take SO long that I'd be able to do more than a LITTLE bit of work (like, I could flat 90% of a page, which is a frustrating percentage). Plus, I most often end up enjoying the process of thinking carefully about this stuff. Trying to explain the whys and hows of these things always helps ideas settle or reorient themselves.

Tony Cliff

The name sounds familiar, I will look it up ohhh, ha ha ha, I was following a twitter bot that posted his stuff. yeah. thumbs up.

Tony Cliff

You seem to put a lot of time into these updates. Does it detract from the amount of work you hope to get done each week?

Thomas Price

In a graphic novel world of crammed panels and unclear action sequences I appreciate the fact that when I read your work the art has a flow and an easy to follow sparceness (and I mean that in the best way possible) that allows the eye to wander into the corners and just enjoy.

Joel Mangrum

Ah, death by overworking, my old friend ... Have you seen the paintings of Isaac Levitan? He appears to do rather bland landscapes, until you stop and examine just how excellent his colours are – and he seemed to seek out challenging lighting situations (dull, diffuse) just to flex. But they're still clear! Some people.

Tealin

Sometimes I try to read graphic novels and I just have a hard time with them. Some are just too "busy" or have too much text that obliterates the art. I feel like if you can strip out all the comic dialog and paste it into a book and it still makes sense, then maybe there's too much novel in the graphic novel? And I quickly lose interest in that type of comic. But now I'm just going to call this feeling The Baby Test, because it perfectly encapsulates what I'm trying to describe here! Also, these panels are just gorgeous!

Lisa

You have no idea how great this is to hear! I’m so glad. Thank you, Tom!

Tony Cliff

I suspect some of the problem is like, the grass on the right is light and the grass on the left is dark - things that catch on your subconscious. Atmospheric perspective will help, perhaps. We’ll see! I was fiddling with it too much in the end. A fresh start will help.

Tony Cliff

I find your discussions about process utterly fascinating. As someone who is completely unartistic watching an artist create this comic before our eyes is priceless! Way to go!

tom works

1 those are gorgeous 2 I love this baby principle & am stealing it immediately (for scripts, for other people)

mkreed

Ha ha ha I do not remember that

Tony Cliff

P.P.S. You were right about the barrels, too.

Tealin

P.S. I wonder if the ambivalence about that first image might be solved with a little atmospheric perspective? The contrast on the far hillside is about as strong as in the near creekbed, and pre-dawn is the most misty time of day, if it's going to be misty at all. I agree it's not quite right; what strikes me about it is that it feels a bit 'muddy' when your colour stuff is usually so crisp and clearly delineated. Maybe it's grouping values in an organised way that is off somewhat. The colours certainly feel nicely pre-dawn!

Tealin

Is this like when you determined that barrels make every layout look better? ;)

Tealin


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