XaiJu
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Version 17.5 Preview – Finding the right balance

The release for Version 17.5 is just around the corner. Due to its sort of spontaneous nature, I know some of you may be wondering what to expect from it, so I figured I’d make a post to clear things up.  

Please keep in mind this is primarily a balancing update to prepare for Chapter 2. But there is a bit of new content and new images too.

Outpost Changes

You’ll now be able to build outposts yourself, however you are going to be limited to one outpost slot for each time your town has been upgraded. You’ll also receive outposts from completing a specific mission and the outposts you get from conquering enemy capitals will now have different shapes of buildable land in order to increase their worth.  

Implementing Taxes

In addition to the outpost changes comes in the introduction of player-controlled taxes. You’ll be able to raise and lower your civilization’s taxes however you see fit, although raising them too high comes at the cost of population growth and happiness. Further taxation laws can also be enabled by constructing administrative buildings.  

New Events and Images

While the outpost and tax changes/additions were the primary reason for the update, I wanted to give you guys at least a bit more content too. Three new events and six new images have been added to the game. Most of the images are related to the new events, which includes a traveling shopkeeper and new uniforms for priestesses, but there is one related to Myrina for players to either find or discover in the changelog during release.  

Smaller Fixes and Tweaks

Outside of these major additions/tweaks, there have been a number of bug fixes and other gameplay related adjustments too. New Game+ should be working fine again, the Arena now remembers its last combatants, citizen food consumption has been reduced, etc. You can check out more at release when the changelog is made available.  

I hope everyone’s as excited about Version 17.5’s release as I am. It’s an important update for the game in general. Any and all feedback will be supremely appreciated!

Thanks for reading,

hw21   

Version 17.5 Preview – Finding the right balance

Comments

That would make sense. I'll add it to my idea list

Something else I was wondering about - as you interact with your dungeon prisoners and increase their sexpertise, shouldn't the brothel income reflect their increased skill? Right now, it appears that a "no skill at all" generates exactly the same as a "master". Unless I'm doing something wrong...

Ignatz

Sounds like brilliant workarounds to some of the more challenging aspects of the game. It's just a bonus that you also threw in new material. You are a good egg.

Ignatz


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