Public DemoBuild
Added 2018-09-07 20:59:32 +0000 UTCAll right, fellas. Here's what you were waiting for – public Demo Build. Feel free to check it out and write me back. It's just a small part of what this game could be, so don't hesitate to join my Patreon and support the development of PRO and ULTIMATE game versions. Much more features will come!
Comments
I'm thinking about making a sellable version, but to be honest it's not on a first place in my objectives list. I don't have a possibility to test a Mac builds, so I'm not sure it's a good idea, but anyway I'll try to make a mac build this month and we could see is it really working .
Sam3DX
2018-10-09 12:49:23 +0000 UTCWe can purchase the game after the release, or will it be usable only by the patrons? I'm asking it because I have a Mac, and my fear is to becoming a patron member and then not getting the Mac version!
Atomicopier
2018-10-09 12:41:57 +0000 UTCDon't hesitate to write me back if something will go wrong! <3
Sam3DX
2018-10-07 13:49:02 +0000 UTCsweet ill try that!
Lubenoodle
2018-10-07 13:48:00 +0000 UTCThat's because only single play mode is available for now. You should change character and accept your challenge manually. Check this video for reference <a href="https://youtu.be/ZwTsxdwxB-I" rel="nofollow noopener" target="_blank">https://youtu.be/ZwTsxdwxB-I</a>
Sam3DX
2018-10-07 13:47:16 +0000 UTCHow do I actually start a fight? I created a "challenge" but nobody joined :(
Lubenoodle
2018-10-07 13:43:52 +0000 UTCIt’s totally impossible to add a character controls because of how the game core is build. The picture you see is only a tip of the real game iceberg and everything inside built for a non-direct control mechanics
Sam3DX
2018-09-21 06:19:36 +0000 UTCtoo bad! all except that part, lovely game so far!!! gotta have control to enjoy the game. i suppose that 1 interface would cost you lots of headaches?
Nunya Bidness
2018-09-21 05:39:24 +0000 UTC3) pausing works through changing the overall physical time and it's quite tricky. In ultimate version I'll introduce a "time editor" - tool similar to what i'm using for visual debug. It will allow you speed up and slowdown the time, use a slowmotion on a impacts, repeat the moves and so on... With this tool you could screengrab with a lot more precision.
Sam3DX
2018-09-13 06:26:20 +0000 UTCThanks and Welcome! 1) Actually, it will not be a full release in some certain point. I will release both versions this month just with couple of features from my roadmap and then will add more and more features step by step. 2) For now you can use middle mouse button to move the camera central point and scroller to zoom. In future the ultimate version will have a switch to the more advanced camera rig, so you could check all the hidden places :)
Sam3DX
2018-09-13 06:22:04 +0000 UTCThe public demo is just visually outstanding, I was blown away and instantly became a $10/month patron. The way the fighters' features adjust when pausing a fight to take still photos is seriously remarkable. You can see their facial features morph to look more realistic and crisp when paused. The screen grabs look infinitely superior to even PC games like Dead or Alive. I agree with some of the above comments, a pass out from submission animation and more submissions/KO's would be AMAZING! It looks like those will come in the pro/ultimate versions though. Three quick questions: 1) Is there any estimate of when the pro and ultimate versions will be released to patrons? 2) It seems like when you pause a match to take photos, the camera is locked on the central point of the ring. You can swing in all directions and zoom, but is there any way to move/change the focal point of the camera? Like maybe to a specific fighter? It cuts off a ton of angles when trying to get pictures of a certain fighter. 3) I don't know if this is even possible or if maybe it's just my computer, but is there a way to cut down the lag time when pausing multiple times in a row quickly? Sometimes when trying to capture a strike or reaction, you have to predict when a strike will come to catch it mid-strike. And if you pause at impact, hitting play and pausing a 2nd time really quickly has at lease a second or two of lag time, so your fighter is on the ground by that point. Hope to hear back from you. Thanks a ton, keep doing your amazing work!!!
2018-09-12 23:47:11 +0000 UTCI could try to build a Linux version, if anyone would need it. But I can’t even check it so maybe it will work and maybe not
Sam3DX
2018-09-11 08:06:41 +0000 UTCWill a linux version be made?
2018-09-11 03:16:52 +0000 UTCActually the mechanics you see in a demo is a core game mechanics. That’s how it will works. It’s not a game with direct control. Consider yourself as a trainer, who teach character to use certain moves. But later in fight character will use it without your influence
Sam3DX
2018-09-09 19:02:24 +0000 UTCYes sounds good but I prefer having the option to add a good console controller that will run on my Windows 10 and for me that makes the game feel better to play.
James Smith
2018-09-09 15:18:12 +0000 UTCYea it works, apparently I wasn't doing something right in setting up the challenge. So approximately when will we be able to actually play and control a fighter ? I hope it supports a controller like Xbox Microsoft one !!!
James Smith
2018-09-09 04:51:17 +0000 UTCI like the idea of them passing out
FearTheDee
2018-09-08 17:35:44 +0000 UTCStrange... Did you wait enough? Maybe try restart the game.
Sam3DX
2018-09-08 11:02:28 +0000 UTCThanks, will fix in next build 🙏
Sam3DX
2018-09-08 10:57:15 +0000 UTCIt's amazing, great work!
2018-09-08 07:35:30 +0000 UTCAfter creating an account, and character, then proceding to make a challenge well, the game just sits there in the loading screen pfffft...
James Smith
2018-09-08 03:21:10 +0000 UTC