Slight Update notes
Added 2019-11-17 20:01:45 +0000 UTCGeneral:
Adjusted a lot of crouching animations hit boxes to hit characters regardless of how tiny they are. Some popular characters are so much smaller than mine that they could not be hit easily by some of my characters( MLP, Pikachu, and a few others).
Jumbo:
Adjusted his armor on his headbutt and standing fierce. A lot of time he just gets infinite armor and I think I resolved that.
Jumbo's lunge grab has 2 hits of armor but now is broken by air attacks. similar to Makuyama.
Jiggly:
Butt Bump bounces a safer distance away on block. But is still negative.
Bertha:
Butt drop has been sped up; Jumping down+hard kick
Super Butt Drop is very fast now.
Reduced recovery on Standing Hard Kick.
Enorma:
Reduced startup for her Revolver
Hitbox on rockets and grenades was shrunken down, not as a nerf. But to make the resulting explosion deeper into enemy hitbox. This yields more damage.
Aroma:
Increased damage on a few of her normals
Skunk spray is faster and recovers faster
Melee applied poison doesn't go away until Aroma is knocked down.
Butt drop is speed up
Hopefully new AI patterns make her more of a threat. I don't think Aroma is lacking at all but her AI doesn't make good use of her tool kit. I think a player would be frustrating with her.
Pastilla:
added 1 hit Armor on her S. HK
Projectile Armor has been added to her skunk spray
HP is now 1100
Melee applied poison doesn't go away until Pastilla is knocked down.
S. HK still won't hit crouching enemies if they are small enough.
Makuyama:
His bear hug has reduced startup
The lunge portion of bear hug it retains its projectile invulnerability a bit longer to make it easier to get past projectiles. His big ass makes it hard to use this practically.
Lardo:
Butt drop is sped up however recovery is larger now as well. Lardo may have the fastest butt drop that's not a super.
Belly bump is safer and more negative on the light and hard versions respectively.
Lardo's belly absorbs projectile damage and reduces it by 90%, and he also has ways of healing so this could be a way to always bypass projectiles.
Twiggi:
Eliza does 120 damage if she falls on Twiggi. Your opponent can combo into this as well so don't misuse Eliza.
Twiggi has jumping medium attacks now. Press Forward and a light attack button to use them. She can no longer rapid fire J. Jab for air combos.
Eliza heals when not in use. She's quite bulky though and she shouldn't KO often.