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meshedvr

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VaM Hub coming soon, 1.20 plans, and VaM2 plans!

VaM Hub

The VaM community has grown significantly over the life of this project, and with that growth, a new way to connect and share VaM content is clearly needed. At project launch we used Reddit as a way for the community to connect and share. Reddit was never ideal, but it was better than nothing. More recently, the official Discord server was added, and this worked a bit better allowing content to be put in different channels, but Discord has its own issues for content sharing. Content is still externally hosted on other share sites, and it is hard to find popular or well rated content. Older content quickly gets lost in an endless backscroll.

With that, we are happy to announce VaM Hub, coming soon! We have taken the last month to work on VaM Hub, a new site that will be the central place to share and find content and connect with the community. We offered early access to the Hub to many VaM content creators to try out, give feedback, and seed the site with some content. A key feature of the VaM Hub is a dedicated section called Resources. This resource section will allow upload of content by creators and distribution of that content through a global CDN for fast downloads. Each resource has an overview page, an updates page, a reviews page, and a dedicated discussion thread. The Hub will also have an extensive forum section for connecting with the community. Some other Hub features: media gallery, guides, and Q&A forums.

The VaM Hub will not replace the official Discord server, as Discord offers real-time interaction and a unique way to connect and share with others. We are looking at ways to connect the Hub and the Discord server so they can work together in beneficial ways.

We will officially launch VaM Hub to the public before the end of May.

1.20 Plans

The plan is to release 1.20 before the end of June, but please treat this date as a goal, not an absolute! Some of the planned features:

VaM2 Plans

VaM2 will get nearly full attention after 1.20 is released, as mentioned in previous updates. VaM2 is a near entire rewrite of VaM featuring a completely new version of Unity, a new rendering system (HDRP), and a new fast physics system that will allow more detailed and accurate interaction while also improving performance. Some of the VaM2 rewrite is already complete, but there is much more to do before an initial release. Early alphas of VaM2 will be released when feasible, and it is planned to release multiple alphas in 2020. We can't provide exact details yet since getting the first alpha out will require months of dedicated work due to the huge scope of work required. We are taking everything learned in VaM, including valuable community feedback, and applying that to make VaM2 a much better platform. During the time of VaM2 development, VaM releases will be more sparse due to the need to dedicate most of our energy to the next generation. We will post regular updates as we go to keep you in the loop. Thank you for your understanding and support in this manner.

Meshed and Team

VaM Hub coming soon, 1.20 plans, and VaM2 plans!

Comments

I know its hard, but please make friendly and simple to user

ARD

Chicks hate guys that get ahead of schedule

Shawn

Take your time. I can't even begin to wrap my head around this stuff. Looking forward to new UI especially.

Kawaii_G

2 months for nothing...!!!

quantin nexus

I'll be posting an update on progress soon.

Meshed VR

Hit Tab - this puts you in mouse look mode. WASD also work in this mode. Hit Tab again to exit this mode. You might also be able to configure your touchpad to emulate right click using 2 fingers or something similar.

Meshed VR

Also one other thing I've noticed that *sucks*. When using a laptop with a touchpad and an RDP connection to the computer running VAM - navigation using the right-click function of the mouse doesn't work. At all. And, because there aren't any "look" keyboard commands (that I could find), my *only* way to look around a scene is by clicking on what I want, and then spamming "F" to focus on it. Would be *amazing* if you could add support for the arrow keys to allow panning the camera. Or heck, tell me how to create the keymap, I'll do it myself. ;)

Hey boss! I see June is nearing it's end! How's the 1.20 release coming?

I would like to see an option to hide person control nodes. Just like you can hide other atoms. It would make it much easier to select them. Too many controllers near the hip area now.

mediumika

Please provide a Daz to VAM import capability, I have a ton of Daz models I'd love to one-click import into VAM (of course base mesh support is needed)

Patron

Yay!

AWWalker

We are moving on to newer models in 2.X, and we may support multiple.

Meshed VR

Will the base mesh still be Genesis V2?

Zerg3D

We plan to utilize Unity's DOTS system (an amazing way to multi-thread game code) as much as possible, and Unity itself is quite capable of multi-threading many things even without DOTS. 1.X actually has a decent amount of multi-threading going on, but there is a main-thread bottleneck that ultimately limits FPS in most cases. We are removing this main-thread bottleneck in 2.X, which will then allow all the other cores to be more fully utilized. We also expect to be able to scale better based on your hardware, meaning there will be more user preferences to allow better balancing performance vs quality.

Meshed VR

3rd-party scripts could easily cause performance issues and that is not something that can be fixed without the plugin creator reworking their own code to perform better.

Meshed VR

Question regarding 2.x (appreciate you've alluded to this already in an earlier question).... Can you elaborate on the multi core/thread capabilities of 2.x? Will v2.x take advantage of the huge performance gains available with the multi core/thread Threadripper CPUs, or will single core/high clock speed still be king?

Diggity

Will the 2.x version also improve the CPU performance of third party scripts? I have a i5-7600K and RTX 2070 Super with a Valve Index, and moving my head in VR is fine when there are no or very simple scripts running. But when there are 2 or more people present in a scene and something like the e-motion script is running, whenever I turn or tilt my head or move with the thumbsticks, there is severe jutter. It's all perfectly find in desktop mode. I'm well aware that my CPU is a bottleneck in this case, but this is the only software where I've noticed that bottleneck, and I've already turned all the settings down to low, but that just seems to make it easy on my GPU.

Skyeve

Is this compatible for MacOs?

Ahmed Ezzaki

Also - there is current limit of 100MB per resource (addon) version, so larger addons may have to externally host and just provide a link. I may increase this limit if things go ok. The Hub can accommodate that now as it gives you a choice of upload or external URL.

Meshed VR

I may set limits, or give warnings to users submitting a large amount of data, but the files themselves are stored on essentially unlimited S3 storage space and delivered over CDN to users.

Meshed VR

Out of curiosity, how are you gonna deal with storage ? We're gonna get a base quota ? More or less if we are creators or simple users ? Another solution ?

hazmhox

Awsome!

Kumeta

No. Easy Mate is very large in size and includes community content that we don't have direct rights to distribute. While it might be possible to track down every contributor (there are dozens if not more) and get rights, this is not the direction we would like to go. We are moving to modular addon/package system and the Hub to get content. Instead of getting 20GB of content all at once, VaM integration with Hub will allow you to browse and download content from within VaM itself.

Meshed VR

Is Easy Mate going to integrated with the new VAM Updater?

Dan

Yeah it already has that. You can sort of see that in the image above.

Meshed VR

Clipping with sim clothing is due to physics limitations. 2.X goal is to improve on the collider granularity which should lead to greatly reduced or eliminated clipping.

Meshed VR

Genesis 8 for sure. Other models might also be supported.

Meshed VR

Long time lurker here, just wanted a request in terms of VAM hub: the ability to tag and filter in or out content that is behind a paywall, or relies on content behind a paywall.

mr blorp

Is there any development plans for exporting scenes in Vam as VR video?

SabitaUsagi

This is all great news. Not because of any particular novelty introduced or announced, but because it shows the vitality of the project. There is one particular issue that I can single out of all the exciting delevopment that, in my view, has the potential to greatly impact the value to users of VaM. Clipping. Please work towards ridding VaM of clipping. Thanks.

DaPa

Yes please.

gp

This all sounds very exciting.

Grantley Carvill

I hope the new user experience is something like easymate

Hello Guys

Speaking as a content provider, have you decided on what will be the base model for 2.0, Will it be Genesis 8 or 3. I'd like to start building my assets a few months before release, ion preparation for 2.0

Niko3DX

So exciting to see and witnessing how VaM community is growing and improving.. Future is VaM..

Universens

If you do nothing, VaM will not send the hub anything. You will be able to click a link and it will start the download. VaM might then detect if you already have the item and abort the download. Optionally, you would log VaM into the Hub and opt-in to have VaM tell your Hub account what vars you already have. This will allow the Hub to show resources you already have in a different way or hide items you already have when looking for new stuff. This will be completely optional.

Meshed VR

do you send to the local hub version what is var exist in the hub repo (the var compare would be local and full privacy ) or vam will send the list of local var to the hub(privacy concern )?

MpMan

VaM will allow you to login to Hub to allow some 2-way interaction (Hub could tell you what resources you already have installed), but it is not required. You will have access to downloads without having to login.

Meshed VR

The hub will be pretty strictly regulated to stay in legal bounds. I've been consulting with lawyer on exact terms. There is option to be able to filter content you see from media gallery (futa and LGBT+). Resources are not filtered due to issue with needing too many categories to accommodate.

Meshed VR

I don't have specifics of how Discord integration would work, but it would be optional if you want to link or not. Most likely, a bot of some sort would just post links into Discord channels on the official Discord channel when new content is released.

Meshed VR

No it is not a store, but we are providing a way for content creators to link to Patreon or other paywall content, but these are put into their own categories (you can see a glimpse of this in the screenshot above). The hub is there to promote all types of content: free, early-access, paid (via external link)

Meshed VR

Hub is just a place to go to get content that community has made. It is not replacing this project or any other Patreon project.

Meshed VR

do you plan to enforce childish look/face regulation on hub( some author seem to have look kinda underage head mostly)?is all genre could be filtered (hentai, man , women, futa....)?

MpMan

do you plan to put a public discord button on hub or you will make the discord channel private? (once the forum is up)

MpMan

is the hub a "store" for authors to put their creations (like patreon or daz you take some money % ) and user must logi in vam with the hub login in order retrieve scene, morph, look (do you will plan remove/check every asset not in hub but in local vam as well)?

MpMan

Further proof that the development team has their heads on straight and has their users best interests in mind. Keep up the great work, this all sounds great.

two413869

hi, is the hub to replace patreon , or it will another way to promote author?

MpMan

Yes. We even put in early-access support where resources can be moved to free after early-access expires. It is easy to hide content you don't want to see.

Meshed VR

Cool, will there be a filter for free vs paid content on the Hub? Edit: Nevermind I see there is a free/paid filter in the picture

GenericUser

The plan is to utilize both, similar to 1.X, but more efficiently and utilize more CPU cores. 1.X has main thread bottleneck due to Unity Physx requirements. 2.X will eliminate this bottleneck.

Meshed VR

That's great to hear. Will 2.0 rely more on the GPU vs the CPU for performance?

Amazing update!!!

PixelPorts

Thank you Meshed and Team for the hard work and dedication for this passion project. You guys always provide excellence.

Batatis


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