XaiJu
criten
criten

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Starting V0.03

Hey guys, just wanted to say thanks for all the support for my new game. I'll also be starting work on version 0.03 now.


Thanks everyone,

Criten

Comments

>When you say highlight new content unlocked, do you mean for example if a new Training option for Lily is available, add a little notification? Not exactly. Going by the Lily example - currently in her Intimacy menu there are two options for both Training (Basic Training & Spanking) and Love (Help Lily Study and Date). Right after unlocking the "second" action (Spanking and Date), choosing the first (Basic Training and Help Lily Study) would result in "old" dialogue. As such, player might think there is no point in selecting "old" actions after new ones are unlocked. But that's deceptive - as the story progresses, the dialogue of "old" actions can change. If someone doesn't check every action carefully they'll miss that. A nice to have (but by no means necessary) fix for that would be adding a symbol (exclamation mark? asterix?) on top of the box with the action that has "unseen" content. But once again - that's merely a nice to have quality of life feature. Would be nice if you've added it but not worth it if it would take significant ammount of your time. >Next for updates, this one I'm kind of torn on. Most developers seem to aim for that 4-6 month range, but like you said, I'm still new. >I'm thinking the best course of action right now, would be smaller updates every 2ish months, then maybe once I build up a bit more trust, I can do bigger/longer updates. Seem like a sound plan to me. As someone working in software development I'd say it's better to overestimate and take all the time you need rather then promise early date and then have a delay. Especially since there is quite a bit of stigma concerning that in adult games Patreon community. >The way the Guild plant fetch quest should work, is you go collect all the plants you can, and then you report it back to Alice and she'll reward you based on that. >The number that can appear is rng, (So there could be 3, 5 10) etc. Ok, so it works as intended, but I'll clarify what I've meant because I was thinking of something slightly different. Before the MC is accepted in the guild, he has to pick up 10 herbs for Lily. When Lily handles MC the quest, she gives him the document with the request where there is a picture with "medical plants" (3 types: mushroom with orange cap, the blue coloured flower and lastly skin coloured flower). At first I thought it was important to pick up ONLY the herbs that were pictured on the quest document that Lily showed the MC. But there are only 8 of them in the forest (which you can't leave at that point until you pick two of the mushrooms not presented on the quest form - "purple coloured with yellow dots" or "red capped with white dots"). Hence I was wondering if this collection is working as intended (ie: you can pick any plant despite what the in-world quest says) or maybe if there is some uncoded/broken triggers and the player was supposed to be careful with what they pick. There is also a third possibility that it's intentional and You have planned an event in the future where there is some setback for MC to overcome because of his carelessness when picking the plants but I hope that's not the case. Either way thanks for the response and I'll be patiently waiting for the next update.

BBU

Thank you for the feed back, Starting off, the drawing is something I can definitely improve as it's still probably my weakpoint (Still getting use to it.) (I might look into an artist far into the future, if I can afford it.) As for bloated dialogue, I could go through the game and trim it far into the future. When you say highlight new content unlocked, do you mean for example if a new Training option for Lily is available, add a little notification? Because if that's the case, I can do that sometime.(Maybe bundle these changes into a quality of life update sometime.) Next for updates, this one I'm kind of torn on. Most developers seem to aim for that 4-6 month range, but like you said, I'm still new. I'm thinking the best course of action right now, would be smaller updates every 2ish months, then maybe once I build up a bit more trust, I can do bigger/longer updates. As for bugs, the only one I'm aware of is the "sigh..." quest. The softlock bug is triggered if you help Violet with her bookcase quest, before doing the sigh sleeping quest. I've added a fix for this in the version 0.03 I'm working on right now. As for the other bugs you mentioned, I wasn't made aware of and will have a look into. The way the Guild plant fetch quest should work, is you go collect all the plants you can, and then you report it back to Alice and she'll reward you based on that. The number that can appear is rng, (So there could be 3, 5 10) etc. The dinner with the beastmen is not repeatable/shouldn't be, so I'll look into that. Once again, thanks for the feedback and I hope to get v0.03 out sometime next month.

I've finally had the time to play throught the version 0.02 to the fullest and I feel like now I can offer some feedback. And while I might be harsh at times, it's because I've enjoyed Your work and hope You succeed with it Cri-ten. So let's break it one point at a time: - the artstyle - fantastic work on that part (especially the animations!). I like it quite a bit and it's always great to see a creator who goes for the original art instead of using Koikatsu (or other Illusion game). Some people will give you flak for the occasional perspective/proportions fuck-up but you can safely ignore them. Though to be fair, occasionally there are some glaring issues in some of the shots - most notably the (profile) picture of Lenya grabbing the MC after Aquabuamelu fight. Personally I think the best course of action would be not to fret too much whenever that happens and maybe consider re-doing some of the most glaring shots when you've gotten better hang of your characters (better familiarity with characters their draw is something that happens to every artist) - expectations - I'm not sure how much is it a passion project and how much you want to make it full-time, main source of income job but be aware that you're pretty late to the whole "Patreon" party. Apart from the fact that many people can't afford more subscriptions, lots of folks got burned by projects that started off strong only to be abandoned way before even a "halfway point" mark. From what I see nowdays, content creators (be it game makers or youtube/twitch/etc channels) will have to keep at it for at least a year (usually year and a half) before they could rely on their backers as sole source of income. And we're talking year of regular and meaningful updates. I won't be judging you on this part yet (since you've just started) but be aware that the influx of supporters will be strongly related to how you do the updates in your first year (and don't expect much during it tbh). - repetition - that's what I consider Terrene's Achilles' heel right now. Quite a bit of dialogue goes on far too long with too little new information passed in each line (in most cases, it's the same points being repeated with different wording ad nauseam). I can understand it from the gameplay/story perspective when it comes to training (be it for MC's stats or "slave" guidance), but as the saying goes - "the brevity is the soul of wit". For example: the "fight" with Lenya to assert dominance was a nice and cute idea, but having to repeat the Praise option ten (!) times kind of drove the joke to the ground (*especially* since some lines are repeated) - I think 4 times for Praise and 4 for Degrade would have worked better then 10 and 5 we have currently. - change/new content mark - I think it would be nice to better highlight when there are new content unlocks. By that I mean both when there is additional dialogue/event with specific person, and if "old" option results in different result (like when choosing 'Basic Training' during Lily's Intimacy changes depending on the Love/Submission values -> it's very easy to miss content that's avaible at specific ranges). The "go everywhere, click every option not to miss anything" can put off some players. And since I didn't see it written anywhere on the page (I might have missed it) - how long do you plan to take between the updates? If every update will have the ammount of content like the jump from 0.01 to 0.02 I can imagine it will take quite a while (especially at the beggining when you have don't have as many assets to rely on as you might later on) but I wonder if we're talking every few weeks/months or one/two updates a year. Not judging or demanding, but just asking what's the plan/expectations you have yourself. And on something different - some of the (potential?) bugs I've encountered: - the dinner with beastkin siblings is repeatable - not sure if that's the intention (and the follow up dinners are TODO with some slight dialogue changes) or if some flag didn't set/no flag to turn the option off - (not sure if it's a bug) -> is the quest for fetching plants working properly? I thought one was supposed to pick only the plants from the picture, but that makes it impossible to finish (not enought of the plants), so one finishes it by picking others, even very poisonous looking mushrooms - skipping the opening seems to occasionaly break the "Sigh..." quest (I've encountered the problem once and I've tried to reproduce the bug but without success - the biggest change I've had in the playthrough was the opening skip so I thought that could have played a part). And that will be all (too long I know, especially after that "the brevity is the soul of wit" part) but wanted to pass my current thoughts. I'll be patiently looking forward to what You have planned next. Untill then - wish You all the best!

BBU


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