OK! Got some heckin' TASTY new updates for this build!
Most evident and off the top of my head:
And probably some other things I'm forgetting.
Go check it out!
HEADS UP - The windows build feels pretty stable, but we haven't done any rigorous testing on Linux/Mac build. So like last time, those builds are play at your own risk. We will get to trouble shooting those once all of Act 1 is in and done.
Huge thanks for everyone being so dang patient with us! I really appreciate it! Please enjoy that plant animation! It was SUPER fun and VERY DIFFICULT to do lmao. I bit off way more than I could chew with that one, but it came out very very well. I can't complain at all haha.
---
Carrot Thoughts:
Personally, I've been a bit anxious with the releases as of late.
I was making promises earlier that were absolutely unrealistic. (I thought Act 1 could be done like, 5 months ago? HAH) Despite backtracking to revamp older systems (definitely for the better) - the amount of work that needed to be done was vastly underestimated.
Fortunately, you've all been amazing and haven't made a single complaint about delays - and for the most part, our financial support here on patreon hasn't taken any big hits (Which is HELLA, thank you <3)
BUT, my own expectations has been something I've been needing to learn how to manage better...
Up until now, I've been a solo content creator for the past 6 years. Everything was up to me, and if I needed to get something done, I could just go super hard with some energy drinks and do what I gotta do.
With this game, not only am I relying on Vixel, but we're also jumping headfirst in a vastly different medium, and a vastly different workflow. I've learned an absolute fuck ton over the past year, but this next lesson is gonna be a tough one. There will be parts in the production where I'm pretty powerless to help things move along, and it's just how it goes. To be 100% clear, Vixel has been kicking major ass. But it's my own lack of understanding and awareness of the process, as well as unrealistic expectations, that are causing my unease.
I tend to wanna just "past time" when there's nothing much I can do, so I'll jump into a game binge for a while and disappear off the internet haha. It's really not the best way to do stuff, but thanks to that, I did binge the shit out of Persona 5 and will probably be stealing a thing or two from that game to put into ours :>
The reality is, there's plenty of other things I can be doing. We have 4 WHOLE OTHER ACTS to prepare for obviously. Lots more in terms of sound designing, or music. Even looking out of the box for advertising or possible merchandising. Or really online presence at all. Not to mention the actual art I still owe people, or opening up for some commissions to prepare for taxes next month.
I need to be more OK with this entire process:
Additionally, these all have positive counterparts to them.
At the end of the day, these new obstacles are part of the ride. It's difficult, but it's what I wanted and it's such a solid step for my progress as an artist! Thank you all again for being a part of the journey =)
GFHCDK76
2020-03-02 23:35:13 +0000 UTCJack_Wolfe
2020-03-02 20:01:18 +0000 UTCKalu
2020-03-02 02:03:02 +0000 UTCLapsio
2020-02-29 00:11:16 +0000 UTCCarrot
2020-02-28 19:11:44 +0000 UTCCarrot
2020-02-28 19:10:59 +0000 UTCGFHCDK76
2020-02-28 19:10:41 +0000 UTCGFHCDK76
2020-02-28 19:05:18 +0000 UTCGFHCDK76
2020-02-28 18:35:07 +0000 UTCNeoPata
2020-02-28 03:38:57 +0000 UTCCarrot
2020-02-28 02:48:21 +0000 UTCGFHCDK76
2020-02-28 01:32:27 +0000 UTCRiot Goes Woof
2020-02-28 00:16:45 +0000 UTCChristoph Brauer
2020-02-27 22:20:31 +0000 UTCCarrot
2020-02-27 21:40:06 +0000 UTCSPNovacaine
2020-02-27 21:33:52 +0000 UTC