Alchemist base rig
Added 2018-07-11 21:12:39 +0000 UTCSo here it is, this is the core of what I'm currently using to create animations for the game.
The contents of this file is the bottom layer of my rig the actual models I'm using in the game have an additional layer of deformation, muscle and twist bones on top of what is in this file, but all these additional bones are procedurally driven by this base skeleton, I don't touch any of these additional bones.
Missing bones I do animate are bones used for animating the penis, vagina and butt.
Also, bones for facial animation are missing in this base animation layer.
The full models with facial animation features and full muscle setup will be made available for 5$ and higher patrons during the next week.
I'm looking forward to any tips on how to improve the rig and also any animations created by you.