XaiJu
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Smooth Shape

Sometimes the gems are hidden in the simplicity. This took me a while to figure out but the main knowledge is: on the PBR Mat, enable Blending and Disable Depth Test (Very important for smooth results), this is found on the Common Tab. Then provide an Alpha Map (Alpha Tab). This technique is very versitile and you can experiment with different SOPs, different alpha Maps and you can even think about combining this technique with vertex displacement. I hope you enjoy it as much as I did when I figured this out by mistake. 

Smooth Shape

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