XaiJu
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Orcslayers FAQ

As I know, a few of you are likely curious what "Orcslayers" is, and what it means for my other works here.  As such, I decided to make a quick FAQ to help.

Does this mean you are going to stop Rule34 animations?

No.  Not a chance.  Rule34 will always have a place in my creative mind and I love using some characters, like Ahsoka, Poppy, Uriel, etc.  Orcslayers is a series / story that I plan to do on top of experimenting more in Rule34, as I always have.

Is this the world you teased previously and wrote stories about?

Yes, and no.  AUREXX (Alternate Universe Rexx) was a vast fantasy world I was building, but it grew too big and too cumbersome very quickly.  Orcslayers as a series is based in a small section of the world I built, and will be used as a development point to expand the world more organically. This means a lot of things in my original designs will likely change.

What does Orcslayers give us that you couldn't do with other stuff?

Well for one thing, it means a return of remixing and recoloring.  Once the system is done, I will even be able to intertwine Orcslayers with Rule34, having cameos from famous characters, but in my own style.  It also means more written content, as I get much more joy out of writing my own characters.

Will we lose anything because of this?

While this isn't because of Orcslayers directly, I will be changing back to 1080 resolution as my standard.   After speaking with some people, it seemed most didn't actually really care about 4K renders.  Not enough too warrant the double (sometimes triple) render time they required, and all the logistics and folders and such.  

However, supporters in the current 4K tier will be able to request upscales of their favorite animations to 4K, though any upscales will go right into the patron archives for anyone to enjoy.

So this means you will be changing rewards again?

Yes.  The plan right now is to keep all RENDERED and WRITTEN content at base supporter.  That means any resolution changes, remixes, camera angles, etc.  The logistics of splitting that type of content on tiers has been eating me alive.  Would much rather be animating then dealing with how to keep all the files separated.

Higher tiers will instead get other bonuses, like the aforementioned upscale requests.  Other examples of rewards I hope to add are Unreal Scenes, Stage Packs, Model Packs, Remix Requests, Character Insert Requests, Position / Character Polls, etc.  

Will also be redoing some of my old tutorials to teach others my process both in C4D and Resolve which will be open to my highest tier. 

What was the reason for developing this idea and going forward with it?

There isn't a single reason for it, and I could write a book about the why, but to keep this answer short, I simply wanted more creative freedom, the ability to focus on my own style rather then dabbling in other styles and renderers, and a way to tell stories once again with characters I could build myself.  There is only so long my creative needs could just piggyback on more established pop culture characters, and I felt in my age, I needed something that I could build myself.

If there are any other questions you wish to have answered, please leave a comment on this post.  I am going to monitor it for the next week and answer any questions you all may have. 

In other news, I have been on medication, and started a new second job to keep up with expenses.  While that does take some time away from me, the safety I now feel and the fulfillment of this project means I am less likely to hide in my own shell or panic going forward.  Let us keep it that way.  Thank you, everyone.


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