XaiJu
indycent
indycent

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WIP Wednesday πŸ‘·

Well I'm back in nearly full capacity. Not only am I hitting all three games pretty hard, but the contractor/consultant is also putting in a lot of hours! As a reminder, they were not part of my budget. I still feel like they are necessary to get all this content out to everyone in a timely manner and will get me through those issues I simply don't know how to circumvent. I'm hoping this gamble will pay off in the long term.

⌨️ Keystroke will get two more LVL 2 experience rewards, one of which will star a commonly requested star!

🐺 Fall of Haven should return with a demo this week but it will be mostly a small demonstration of the new movement mechanic that should hopefully feel far smoother. The player should no longer get "stuck" on solid objects!

I have attached an image of the new grid system we are utilizing to hopefully make all the rules more uniform and to run more optimized. Redoing every single map is time and bug intensive.

This is one example of a mechanic that wouldn't be possible without outside paid help. I'm so looking forward to gradually knocking out the next ones on the list!

It won't be fully back on Friday, but at least I'll have a little "tech demo" of sorts to show what's been done these last 3 weeks.

πŸ’—Trials of the Succubi Chapter page organization is mostly done now! (probably took me 25 hours alone...) That means I'm pretty optimistic about getting version 1 of TOTS Chapter I out to all of you by this Funday Friday. It will likely be buggy but forward is good!

There were a few questions posed about it but I'm hoping to have TOTS split into about 4 Chapters based on chronological order. Chapter I is expected to end before getting into the second story of the house. (But that could change when I get back to cutting)

I'm hoping that we can use the save codes from the end of one Chapter to resume in the next Chapter so fingers crossed!

The interweaving of scenes and how much "structure" exists makes this cut more difficult than one would think which is why I spent so much time organizing it. I'll know much better when I'm done cutting out the expected sections if it "saves" enough space to actually edit which is the real goal for playing new content and adding in the future.

See you all this Funday Friday!

WIP Wednesday πŸ‘· WIP Wednesday πŸ‘·

Comments

No, it's a good question! Currently I am pursuing the chapters for the Milovana engine hoping that it will be a far more efficient use of my time compared to RenPy. RenPy is still a possibility in the future if necessary but so few seem to understand how massive of a commitment that it would be.

indyc

Silly question but did you decide to use RenPy or are you just breaking it into chapters for the Milovana engine?

Bon


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