Today is a US holiday and as such it cut my working week short by two days. Sadly I wasn't able to manage more Trials of the Succubi content but it will come next week!
As a time of Thanksgiving, I want to tell you all how grateful I am that you all are sticking with me even when times are busy (Family, my inefficiency, travels, etc.) and I don't create as much as you deserve!
I'm still in the thick of things fixing all my mistakes and creating something that could be considered organization at a glance in Fall of Haven. These ongoing efforts will pay off one day with a better quality of life and faster addition of new content!
Someone in the discord reminded me that I hadn't made a certain Keystroke cosplay fighter yet so I set out to make it. I forgot how long Cosplay Convention encounters take me buuut... I got it done!

Keystroke ⌨️
Asking girls to strip now increases their preferences slightly. Made with coding help from oneiromantica based off of a suggestion from percival774.
In my haste last week I didn't realize I didn't update all of the new tutorial - It should be there now.
Fall of Haven 😇

🦅 NEW Harpy Enemy! Our first Air/Ground enemy makes an appearance.
Overhauled enemy air/ground conditions to allow them to be toggled.
Increased hurt vulnerability duration by 50% to make the game easier.
Wing bondage split into 2 parts - chest and wings.
You cannot back dash while your chest is in bondage now.
Several objects do are no longer created at start to hopefully make loading faster. I'm only doing about half at a time because the new system takes a while and I don't want to crash everything with bugs.
Cut my memory load by about 50% so far!
Overhauled ALL damage taking code to hopefully require less processing and make further additions faster.
Back dashing can no longer go over no fly zones (like ceilings).
Mandrakes added to several more acts.
More collision improvements. (Perhaps a road that will never end.)
Orc corrupter melee attacks when close now.
Several act start player appearances cleaned up.
Ongoing sound adding and clean up.
Orc mages now damaged by Earth weapons.
Earth weapon doesn't make orc shadows disappear anymore.
Blue Wildling death animation doesn't jump anymore.
I forgot to make holy weapon level ups match how much they costed so they shouldn't show up early anymore or drive you negative.
Earth shards have a slightly tighter spawn radius.
Electric weapons have tighter turn radii now to allow for hits more often.
Sword and staff drop instead of go invisible with high level bondage.
Wings shouldn't come out of bondage when you are hurt anymore.
(I know blindfold is currently bugged but I ran out of time)
Bondage traps added to Depths and Cemetery acts.

Keystroke ⌨️

🥿 New Penny encounter move from Gold! There seem to be two lovely ladies needing some assistance shopping for footwear. Are you the man for the job?

Keystroke ⌨️

🩸 NEW Umeko Cosplay Convention Fight! In the most mortal of combats you find yourself face to face with some pretty sharp blades. Lower HP in exchange of higher guaranteed damage than the others. Fluids are guaranteed to be spilled but maybe you will have a choice of which one.
Like any cosplay convention scene, she has her own music, sound effects, prompts, and mechanics - But this one has a silly Easter egg!
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indyc
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