Funday Friday is upon us! While I expected the week to be 80% operational due to real life events it ended up being closer to 60%. However, I hit tasks as efficiently as I could in the time I had.
Double Mrs. Capone scenes showing up in Early Access this week AND plenty of new, never before even previewed content releases today!
Fall of Haven π
π₯ NEW Fire Weapon. Be a close ranged destroyer and spray your enemies with your flamethrower! As the previous fire weapon evolved it was turning a lot more Michael bay than I felt a simple fire element would. This caused me to split off the previous fire weapons into their own Kinetic weapon grouping and create a new weapon from the ground up!

π₯ New fire weapon level 2. It generates a shield that can deflect enemy projectiles!
π₯ New Fire Weapon level 3. When the shield is active it shoots fireballs that pass through all enemies in a line.
π£ New Kinetic Weapon. Let your Michael Bay loose with explosions galore. Spawns bombs that blow up over time. You can push them into enemies and keep them away from yourself. I had tons of purchased assets to go this direction so I stopped putting it off and implemented them. This is the first use of the physics engine that took me a while to get used to.

π£ New Kinetic Weapon level 2. The bomb now explodes on impact with enemy once lit. Makes nailing your targets easier but also makes it a lot more volatile for you!
Kinetic Weapon levels 3 and 4 has the previous fire weapon effects for levels 3 & 4: (Orbital bombar- I mean... Heaven's Wrath)
π NEW Holy level 5 weapon added. Your shield is now an offensive weapon!
Ripped sleeve art added where it gets torn completely off.
Re-wrote all flight code. This new style has new pros and cons. You should be able to bypass more things but acceleration is a bit random and it is a bit buggier than the old one so far. The biggest improvement is that it should cause far less lag on slower machines.
Female knockdown animation extended. However for the life of me I can't figure out why I can't loop it.
Knockdown should lag less on slower machines.
Collision maps redrawn. Should allow you to fit slightly better in some places but have other size (side ha) effects.
Leg shackles now do not persist if removed in hurt animation.
Several bondage hitboxes fixed to make it easier to remove what you want.
Wildling now applies random bondage instead of blindfold every time.
Bullet speed increased for holy level 1 and 2.
Holy shield goes away when de-selecting holy weapon.
Running out of flying stamina or getting knocked down should no longer lag nearly as much.
Picking up double staff fire should not activate holy weapon when not previously selected.
Reduced spawn delay on some enemies for holy shards.
Made holy shard movement more erratic.
Player stats should persist when loading into a new map now.
Things I thought I did the previous patch but hopefully finished now:
Male health fixed.
Music on moose temple fixed.
Keystroke β¨οΈ
π NEW Mrs. Capone TOTS Zone Encounter moved from Gold to Early Access.
Do over hack now resets several other variables now, not just most of your place in the encounter.
More prompts!
Alina scene BJ loop fixed.
Alina scene go over the edge now actually does so.
Alina scene re-writes and re-organization to make it flow better.
Trials of the Succubi π
π NEW Mrs. Capone Spring Cleaning Easter Scene moved from Gold to Early Access.
Lily panties scene section slightly re-worked to work with really high breast addiction.
Trials of the Succubi π
π€¬ NEW Nicole censorship scene. Your request to Nicole for a life of censorship is coming to fruition.
π€¬ 2 NEW Nicole endings related to censorship.

Rewrote Caprice Shower in parts to transition to new Nicole scene.
Keystroke β¨οΈ
π NEW Hailey Spooky Town Encounter! Are you going to disturb the beehive when she is trying to collect sweet things? You might stung if you do!

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Tribe
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