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YummyTiger
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Aylia's Story 0_10 Beta Changelog

Below is the list of changes in the final 0.10 release. Most of these are already there, but there were a few things missing from the release last night. I'm working on them now, and am aiming to release the 0.10 Beta release candidate tonight. If testing on that goes well, I'll release it as the new public demo in a day or two.


RELEASE - Version 0.10

DATE - Released. This will no longer be a pledged post.


Systems

  - Database organization reworked (Will break prior saves)

      + Skills, Items, Weapons, Armors, Switches, Variables, Common Events all renamed and moved into appropriate groupings. This broke A LOT.

      + Iconset updated with weapon and armor variations

      + States defined and created in preparation for the final battle system

      + Drastic changes to common event organization and moved a lot of map events to the common event system to better enable dynamic eventing

      + Gold became "Bits" to reflect that Talyron's currency is based on gold bits. Currencies differ between regions, but all are based on bits.

      + Finalized terminology through for HP, MP, Stamina, Stats, etc.

      + Updated scripts (BlackMorning, MOG, OvertureAce,)

          * Added FullScreen++, Bug fixes for pictures and Yanfly's battle system

  - Mapping

      + Chapter 1 maps added (Northern and Southern road, Zalran Lake, Zalran hills)

      + Maps reorganized in preparation for Chapter 1 release. Many maps will now be chapter specific to prevent overwhelming number of events


Game Script

  - Massive changes throughout. Nearly every written aspect of the prologue has been updated or rewritten. This was done to better transition to Chapter 1 content.

  - Nearly every dialogue event modified to change upon multiple interactions. Meaning, you don't get a repeat of an initial dialogue repeating itself as it typical in JRPGs

  - Many events now controlled with global switches and variables so they can effect each other

  - Changed gem retrieval event line in Zalran mines

  - Added minor events 

      + Zalran mines

      + Foreman's cottage

      + Zalran Hills

      + Zalran outskirts

      + Zalran Proper, Mayor House, Lida's Shop, Doan's Inn

      + Zalran Fields (Church plaque is a notable addition for those interested in lore)

  - Made a number of interactions more dynamic by referencing past choices/interactions

      + Example would be referencing Dirk's interaction with Lida or checking the old Inn before talking to Doan. This is an example of where I'd like the script to go. They are minor little additions, but I feel they go a long way in make the world "living and breathing."

  - Added a lot more of Aylia reminiscing about her past throughout. You should now have a better understanding of WHO she is.


Artwork

  - CGs 

      + CG 1 (crystal) - added panties

      + CG 2 (Mine changing) - 90% revamped

      + CG 3 (Gem searching) - redrew that beautiful, bodacious butt.

      + CG 4 (Standing on cliff) - 50% redrawn (Hair, lower body, panties)

      + CG 5 (Potato Sack pulldown) - completely redrawn

      + CG 6 (Peasant Dress introduction) - redrawn to make the peasant dress more of a sundress, and less of a formal gown.

      + CG 7 (Night conversation) - cleaned up significant, face and hair redrawn, facial expressions added.

          * Night conversation changed significantly and moved to Chapter 1. It was only added to the prologue before to test this type of branching dialogue and get feedback.

  - Facesets

      + Reorganized facesets to bring consistency throughout.

        * Aylia will have 3 full facesets (Primary emotions, secondary emotions, sex emotions)

        * Rivals will have 2 full facesets (Primary emotions, secondary)

        * Bogwort will have 2 full facesets (Primary, secondary)

        * Major characters will have 1 full faceset (Dirk and Tian are the 2 currently in game)

        * Minor characters of note have custom faces now (Zalran outskirts and Zalran proper residents)

      + Aylia, Bogwort, Kira, Triste, Tian, Mayor, Doan, Wanda, Voran, Drake, and Saladin faces redrawn or added

      + Vane, Joseph, Dirk, Lida, Goddess faces cleaned up and neck/shoulders added

  - Standing Portraits

      + Aylia standing portraits revamped

        * Panties High Pride (3 emotions)

        * Panties Low Pride (2 emotions)

        * Potato Sack (4 emotions)

      + Bogwort standing portrait revamped (7 emotions)

      + Kira standing portrait cleaned up and left arm changed (5 emotions)

      + Triste standing portrait revamped (3 emotions)

 - Sprites and tilesets

      + New sprites commissioned for most characters

      + Tilesets added for Divine statues and lore established for each Divine

  - Menu artwork updated to reflect revamps

  - Enemy battlers created

       + Beholder (H planned)

       + Giant Bug

       + Knockers (H planned)

       + Water Slime (H planned)

       + Mangy Mutt

       + Stickler

       + Fanged Snail

       + Slithering Slime (H planned)


Music and Sound

  - Music normalized throughout

  - Sound effect normalized throughout

  - Music added from the Community RPG Maker Pack

      + Enjoy the Life

      + The Ritual

      + Hamlet

      + Mellow Darkness

  - Music removed due to copyright concerns

      + Troublemaker

Aylia's Story 0_10 Beta Changelog

Comments

This month at some point. The next public release is not longer just 0.10 (prologue) content, it will now include chapter 1 content. There will be a public post. Not sure where you check for information, but if you browse ULMF, LoK, Hongfire, there will be a post there as well.

YummyTiger Gaming

Is there an ETA for the public release? I am not at all trying to be pushy, I just want to make sure I don't miss it! :)

Ken

Crap, Not sure. Labor Day weekend kind of sucks for working. I'm trying to find time. I'll try.

YummyTiger Gaming

I'm planning to create a Google Document or something. As bug-reporting needs to be streamlined, for sure.

YummyTiger Gaming

For bugs, the discord would be the place to report them, although you might want to read the full bug report first so you don't repeat something already reported. Link <a href="https://discordapp.com/channels/317162586779025408/317338167936286721" rel="nofollow noopener" target="_blank">https://discordapp.com/channels/317162586779025408/317338167936286721</a>

xellos49698

Im also wondering if there is a place to report typos and bugs, if thats wanted, and where? I did write a few things down I would report, or maybe see a list of already reported things so I can see if I found anything new.

Delmach

Played through the 0.10 Beta just now, after having only played one of the earlier versions before a battle system was in. Got to say, if a full game with the same atmosphere comes out of this, with all the Lore built up, with those charming maps and lots of things to interact, added with spicy hotness on top of it.... Cant wait to play

Delmach

Will it be here before monday? Leaving for a month long trip and no laptop lol

Justjorge

Based on feedback here and on Discord, the next release will have chapter 1 content. Given that I didn't run a pledge, and there's no need to put out an entire separate release for the church scene and a couple CG revamps. So, I'll be fixing the chapter 1 content that is currently in the game, and adding what I can tomorrow and possible Saturday. The next release will be 0.11, and I'll update the public release at that time. Thank you.

YummyTiger Gaming

All battle system work has been delayed until the chapter 1 releases. It's all being worked on by other scripters, one of which does not start until September. We had a scripter who left the team this summer because it was not working out, and I've attempted to figure it out on my own on and off through the past two years. It's probably easy stuff for people who have experience or understand it, but it's not been easy for me.

YummyTiger Gaming

does "H planned" for the enemy battlers mean they will not be in this version, but will be added in the future, or does it mean they will be in this version, I think I know the answer, but I don't want to believe it.

Mook

There is a but when you activate the breast tease 2 skill outside of combat the game shuts down

Milura

Forgot to mention that is I'm glad you are not rushing the development of this game as I have seen what happens when people rush the development to make a deadline resulting in a buggy, crashing software when it is released as I have seen it happen with several of big name games in the past few years.

Looking forward when v 0.10 is released, did enjoy the prior version, will definitely looking forward when chapter 1 is released in the future. So keep up the good work.

Well thats an update alright, i play the prologue a few months ago and alone i like the changes on set up and how the lyout of battle looks, the idea of a side or assist character is nice and how she will change according to how we play her, i mean shes on her own and can go either way of the good or evil side, that say ill be fun to see how this goes.

Leveler All

Might be better actually, since there will be at least one more release before then. Playing better content is always good.

YummyTiger Gaming

Looking forward to getting around to this, sadly my Monday-Friday is locked down by work and silly adult things like housework. Have to wait until Saturday. And it was at this moment he realized, "Life is unfair."

Karmaldia

Seconded~

Karmaldia

Add an (H planned) next to that Giant Bug text and I'm gonna be a happy man.

PhatsM

Not really. I guess a few of the monsters on there are chapter 1 now. Otherwise, that's 0.10. The only things on the list not in the last release are a few of the CG revamps which I'm finalizing, and the church/night interaction--otherwise, it's all there.

YummyTiger Gaming

I'm confused atm.. is this chapter 1 or at least a part of it?

Shirafune

What I'm hoping for is some cursor memory so I don't have to keep rotating the action wheel in combat. Especially for Bogworth, since it defaults to him giving advice on that enemy he already gave his advice on. Again, and again, and again, and again.

Get some sleep! Trust me, it's nice. Anyways, the version that fully represents ALL of this changelog will be hopefully be released tonight. Last night's release had almost all of it, but was missing 2 CGs I've been nitpicking over, the church area, and the new nighttime scene. So, sleep now, play later.

YummyTiger Gaming

Thank you Yummy :-) It is 12:41 AM in Denmark right now and I really should be in my bed. Better do that and play this first thing in the morning. Got a day off work wednesday anyway. Been at work from 7AM to 8PM tuesday... I think I deserve some sleep by now ;-D Best wishes for you and your family P.S. You are awesome. Keep up the good work

TheNetsrac

Well, it's been two years... That doesn't include any of the work on Chapter 1. I know the chart last summer and the turtle chart were ultimately misleading. I apologize for that, but I can promise you, I've put a lot of work into Aylia's Story. I definitely procrastinated a ton, causing many delays, but there has not been a week that I can recall in almost 3 years that I didn't work on Aylia's Story in some capacity. It'll get done, and it'll be awesome. Screw Game of Thrones, SUMMER is coming! :-)

YummyTiger Gaming

That's a long change log.

Nine Horse Hitch


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