Greetings fellow gamers!
Back from vacation, meant to work on the translation a few nights during the vacation, but I won't lie, I didn't do shit. It was kind of nice. Oh, and who's playing Overwatch? I'm told by a few people I need to pick it up, but... I hesitate to buy too many time-sucking games. The dilemmas I tell you.
Anyways, I'd meant to post an update with the final version of the panty tease (meaning, to show you an example of pride variation), but fuck me if my art ability has been shit the last two days. Every attempt I make to get Aylia's high pride expression right just ends up looking terrible. I was aiming for very embarrassed, looking down and away, while lifting her skirt. Decided about 5pm today that I need to take a step back, since I almost chucked my mouse into the wall in frustration. Let me tell you, spending almost 2 days on a couple expressions gets frustrating real fast. (Note: ignore the weirdly shaped heads, those get reshaped and covered by the hair, so I tend to be pretty loose with them)
Deep breathes... Googling "breasts"... Ah, that's better.
On to the news. Couple things.
1. I will post the pride teaser when I finish it. I want to show you all what to expect without spoiling too much. Yes, you'll see the panty tease, and the three pride variations, but then you can have an idea of what to expect with all the skills. This is one reason why it has taken a year+ to get everything done. There are a lot of art requirements to meet the game I'm trying to create, and I'm not the quickest artist--more like the tortoise of artwork.
2. I need to get going on Lore Posts, since I'm 3 behind now. I'll step up in that department this weekend. I'll post the slime lore post, then I'll get the Eliandre one out some time next week.
3. I'm done with release dates and estimates. If I give you all a release estimate, it is because the release content in question is done and in testing. I won't miss another one (hopefully, can't ever say never). Instead, my new plan is to start more progress reports--good idea to those who suggested it. I don't have time tonight to create one, and the first one will be a little less detailed then the template I'll ultimately create, but it should provide more transparency and curb my stupid optimism that has already gotten me in loads of trouble. Basically, I'll break down development in the primary categories (maps, eventing, system graphics, artwork, etc.) and tell you where I'm at based on my current plan. This way, when I say, "I feel like if I just bust my ass this week, I can get chapter 1 done," you can look at the list and call me out for being a dumb shit. Which I am, since in May I thought I'd get the sounds done in a day...
4. I'm not decided on the chapter 1 release yet. I'll make that decision next week. It will require a bit more work to release it in chunks, but not a crazy amount of work. I'm leaning towards the suggestion that it depend on where I'm at--meaning, if it looks like things might drag on another month, release the first half. If it doesn't, hold it until the full release. Still, I don't mind giving people choice, and just releasing it and letting those who want to play, play. I'm reading all your comments (thanks for that) and I'll figure it out next week.
5. I've been working on the Hunter's Quest translation the last two nights. I've almost got everything transferred over now. I fixed the old man scene in the slums, I've re-opened the brothel, I believe all text codes are working properly now (no more crashes). So, there is progress on that front. Also, I want to extend a HUGE thanks to those who bought the game and supported the original developer! When I released the first translation version, Hunter's Quest (a 2014 game) jumped to #22 on the best seller list on DLSite. I did not check the original sales number, but I believe there were around 600-800 new purchases. Given that the game originally sold around 5k, I feel that's pretty good, plus when I release v1.0.0, I think a few more people might buy it. So again, thanks!
Alright, that's it from me. I have to work a real job tomorrow... boo! But, I'll be either working on the translation or getting the pride variation teaser ready tomorrow night. It's good to be back in the saddle.
YT
Big To
2016-06-18 04:22:23 +0000 UTCMartin
2016-06-17 19:28:46 +0000 UTCstoperArt
2016-06-17 18:46:07 +0000 UTCMasterQi
2016-06-17 17:21:49 +0000 UTCYummyTiger Gaming
2016-06-17 16:25:02 +0000 UTCSystematic Chaos
2016-06-17 15:34:45 +0000 UTCRenegade2012
2016-06-17 15:27:57 +0000 UTCJames
2016-06-17 14:24:15 +0000 UTCCory Carson
2016-06-17 10:48:17 +0000 UTCBearPerson
2016-06-17 10:03:37 +0000 UTCBearPerson
2016-06-17 10:01:34 +0000 UTC