10-29 – Feeling motivated! Decide to deal with a bunch of the little crap I’ve been putting off. Finally setup an Excel spreadsheet listing important switches, H switches, Skill switches, and variables. This way I can keep better track of these things. RPG Maker is not the best at listing this stuff. You might wonder why I’ll need so many… well, this is how I do all the cool dynamic stuff. Such as, making the world react to Aylia’s current attire, or making H-events change based on prior decisions. I’m only in chapter 1 and I already have hundreds of them in place. Man, this would be a bitch to translate—which kind of sucks, cause I could probably sell this game on the Japanese Dlsite…
Oh, and after getting all that organized, I finally fixed the system facesets to accurately reflect the new Aylia face in things like status screen, shops, etc. Good bye old Aylia face, you’ll be missed. Lastly, I redid my message bust common events to how I should have set them up originally. Not sure why I created specific events for each outfit, but it should have been one event with conditional branches. Now, calling message busts should be more efficient, and it should even work for you naughty people who cheese the system to get Aylia to walk around nude… tsk, tsk. Still won’t get any unique dialogue though, and you may miss an event or two (i.e. potato sack pulldown in the prologue).
Go to bed happy.
10/30/15 – Battle system day! Woo… hoo? For some reason, I’m a bit burnt out on the battle system. Open up RPG Maker, stare at the enemy page for a bit, and think, “ugh!” Instead, I open up Flash. Pull up Aylia’s flashing scene I’ve been working on and start drawing. Hmm, don’t love her left boob… reshape it, ahh, much better. Got her body done, dress mostly done, and sketching her face now. I think she’ll be a bit embarrassed here. Spent the night working on this, got most of it done, but still have her hair to do. Hair takes a long time… maybe I’ll finish this weekend.
10/31/15 – Halloween, whoop, whoop. The only day of the year where it is not creepy to give candy to strange little kids. Carve my pumpkin, dress up the little dude in a costume, grab a beer and trick-or-motherfuckin’-treat baby! SO. MUCH. CANDY!
11/1/15 – WARNING! Started playing Divinity Original Sin: Enhanced Edition. Holy shit is this game fun. And… got jack shit done on the game. Oopsie, heehee.
11/3/15 – Back at it, but Divinity is addicting as hell. If you have not played it, do it. Damn that is a good game. Anyways, Finalizing the Triste stage 1 stuff now. Heh, she is kind of a bitch. And, damn, she is getting pissed at Aylia. Of course, if she wins, she gloats like crazy. Yep, I foresee a quite fun (at least for us) rivalry developing here. Whereas Aylia is baffled by Kira, she is starting to get really competitive with Triste. She still can’t believe she agreed to that bet…
I think I’ll work on the Triste artwork tomorrow.
11/4/15 – Touch up the first Triste CG. God I love that picture. Still my favorite. Start working on the second Triste CG, which was sketched and flat colored with no expression yet. Hehe, she’s pretty pissed. Can’t wait to draw the third, which is a series of pictures, and will probably be my favorite scene in chapter 1. I’d tell you about it, but then I’d have to kill you!
11/5/15 – And… Battle system day again. Not going to neglect my duties this time. Time to setup one of the mine enemies. Yep, there will be two H enemies in the mines in chapter 1. Although… not really sure how I’m going to have one of them “finish”… Going to have to think about that a bit. Oh well, let’s sketch the grouping cut-in. Mmm, groping… Got the cut-in sketched and flat colored. Figured I’d do a zoomed in boob shot for this one, something a bit different.
Bam, slam, thank you ma'am. Not the most productive week, but at least got some stuff done. Decided to put a limit on Divinity, otherwise, I might just disappear into the world of gaming :-). Yea... I love computer games. Still, I'm excited about this weekend and next week. Things are nice and settled down at work, I'm thinking I'll have more time to work on the game than I've had in months. Will be interesting to see how much I can actually get done. I'm hoping to have the entire stage 1 of chapter 1 finalized and be well into stage 2. IF that happens, look out world, Aylia's Story may actually see a chapter 1 release in our lifetimes.
YT
TheByQ
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