XaiJu
gawebstudio
gawebstudio

patreon


Quick news

Hey guys!

I've been a bit too caught up in testing various things for Cumshot Simulator which was supposed to be a simple quick packaging of Glassix 2 features but since the scope of the game was smaller, it gave me more room to test stuff out than planned and I forgot to keep you updated. So what the heck have I been doing the last few weeks?

First, I wanted to make the single girl in the game wear some sexier high heels (at least to my taste) and there were some quirks to figure out with the new ones. Here is a plain preview of the default new high heels with the ones already implemented in Glassix 2.

Both high heels come from Daz 3D assets and this is the default position of each high heels. You can notice each creator went a different way to handle this which is normally adjusted by Daz in their own software but not done when exporting to Unity meaning I had to adjust that myself. The first one is already adjusted to the foot and it was a simple matter of rotating the ankle to get a good result. For the second one, it was trickier since I had to rotate the shoes and toes first to adjust the shoes to the feet position then rotate the ankles like the first one. It took me some time to get it right but it's working fine now plus with the accumulated XP I got from working with Unity so far (yeah, I'm leveling up lol), this script is handled in a better, standalone way making it much easier to use it with other high heels in the future.

Another test I've wasted some time on was to add skirt physics since Cumshot Simulator would be a smaller scene requiring less resources, I could use those for extra physics. The result is quite nice but it would still need more work to add colliders to prevent clipping through the skin of the character which would require more time. Since I was a bit pushed by time, I stopped my tests here. However, this feature should be usable on hair too which could improve the overall quality of the game. (Patreon won't allow direct preview of the video so here is the link instead :x)

https://www.glassix2.com/Cumshot%20Simulator%20Skirt%20Physics.mp4

After that, I've also looked into the updated built-in shaders of Unity new version since I had to update it for v0.18 and the results are indeed better though it forced me to repack a lot of texture to get it to work properly. But since these are built-in shaders rather than ones I've created with my poor knowledge, it should improve quality and performance.

Besides this, I've also tried to make the UI more user friendly, like linking colors together when needed. I'll have to reproduce this QoL in Glassix 2 too. And I've also added some basic makeup and lipstick options.

The UI here is simplified and I won't offer more clothing models, only various textures which is another time sink since I had to process lots of new PBR textures, specifically aimed at video games, which helped me better understand how all this works and improve visuals which I'll need to push back to Glassix 2. Here are some preview of the new textures.

Other than that, I've also spent a little time to figure out more graphic options in Unity to offer more options to players and specifically low end set ups since Glassix 2 is quite demanding on this aspect.

 

With these options, I've been testing performances, GPU usage more specifically, trying to figure out how to make the game less demanding and to my surprise, it's not as bad as I thought. Roughly checking the GPU memory usage in Windows, Cumshot Simulator seems to currently be using about ~3.5Go on High settings, ~2.5Go on Medium settings and ~2Go on Low settings which is much lower than I thought, thanks to Unity compressing images properly. Which is another optimization I'll have to figure out in Glassix 2, since textures are not compressed by Unity and I'll have to figure out how to do it myself when importing textures dynamically to reduce GPU usage. As for the resolution, it didn't seem to have much of an impact on the GPU, I'll have to test more with Glassix 2. The exclusive fullscreen mode might also help low end spec since it'll tell CU and GPU to focus on the game instead of sharing resources from what I understood. This might need confirmation from players in the future.

All this testing and fiddling took more time than expected and I've still not worked on proper animations and facial reactions on the character yet. I did find some adult voice actress for the game and I'll need to prepare some sexy teasing voice lines for the game though I'm not that inspired. I'd like to add some basic or well known animation, some you can guess from the video, like using the pillory or the girl being stuck in the washing machine ("Help me step-brother!") which I'll be able to reuse in Glassix 2.

All in all, the goal would be to finish all this by the end of the month but since I tend to underestimate deadlines lately, I'd advise you to cancel your pledge this month since I've really been slow lately and come back once I have fleshed out content much more. I also have some other ideas I'll share with you soon. And again, don't hesitate to ask for a refund in case you are displeased by my decisions, I'm only trying to improve myself and the games I'm creating which unfortunately takes a lot of time since I'm learning everything by myself.

I apologize for all those delays and thank you for your patience and support.

Have a nice day! 


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