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WhiskyTangoFox
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Modified LitR - Lunar Patching Script

This is an updated script for patching mods to work with Lunar Fallout Overhaul...

This is an updated script for patching mods to work with Lunar Fallout Overhaul...

This is an updated script for patching mods to work with Lunar Fallout Overhaul. It's built on top of the previous Weapons and Armor patching scripts, which have been merged, and I've added power armor patching with my Power Armor Perks fix as well.

This isn't a magic load order patcher that you can throw your whole load order at. It's a tool I use to help generate compatibility patches. It will automate a lot of the work, but you still need to manually verify the output of the patch. Loot rarity, settlement workshop recipes, scripted level injection, all need to be manually patched (because automating it isn't possible).

How To Use (mostly the same as the previous patcher iterations)

The basic idea is that you load up LunarFalloutOverhaul.esp and the mod you want to patch in fo4edit, and it'll create a very rudimentary patch, based on the general weapons, armor, and power armor patching rules in Lunar. I then go through and manually look at the changes it makes, and fix any errors or anything I want to manually tweak. The patcher works fairly well on mods that follow vanilla architecture- but unfortunately there are a LOT of weapons out there that are just insane messes under the hood, and patching these to work with Lunar often requires rebuilding the mod entirely - as evidenced by the Vanillified series of mods I've done. For weapons that I want to use the new ammo types in arsenal, I'll go ahead and make those changes manually as well. I'll also disable the scripted injector, and create my own integration with a hard coded levelled list edit (or with a Unique Replacer patch - which is a whole different blog post). While the patcher is handy, it is no substitute for understanding Lunar's weapon balance, and FO4 weapon modding in general, because it is error prone, and it's output needs to be manually verified.

How to Install

Copy and Paste into your Edit Scripts folder for FO4 edit. Run it like any other mxpf patcher (load up Lunar, Lunar PA Recipe fixes, and the mod you want to patch, then apply script)


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