December's Devlog
Added 2025-12-17 07:59:19 +0000 UTCHello everyone! Keyko here with your monthly, extremely chaotic, newsletter! First of all, thank you so much for the support you've given us with this early access. I truly appreciate every single one of you and I hope you found the early access to your liking.
I mentioned this on Discord recently, but Ryan's update left me a bit burnout so Clyde's progress has been slower. It's... 70%? I had to deal with a few writer blocks on my end that I just recently pushed through. Some parts didn't feel right, so I'd stop---think, plan again until it did.
We have plans to make a new game, new IP, so it's not going to be MC related. You could say it's the same universe, but different place. There's been a few ideas and sketches being thrown around, we wanted to release it in May as a game jam entry. You know, we do it to maximize how many people see it, no other reason.
So my brain's splitting between doing this, the new content, and planning rewrites. Jeez, there's so much to do.
Roar is working on 4 new CGs for Clyde's, one of which is retroactively buffing Joel since it will be a multi-route CG, it should be available for Ryan's official drop too. I also buffed Ryan D5 with an oldie that I was supposed to drop ages ago, I just never got around to do it.
Raykyu and I also worked on this!

I dare not say, but this pushes our dragon counter to 3! One more left and then we're done with dragons lmao
I did some quick math in my head, which is usually not great LMAO, but I'm thinking... 11 more characters left and then it's over? I'm sure Raykyu will be happy to finally stop designing only for me to drop on him a new game. Terrible husband behavior.
That's it for now, please expect some delays, not by a lot, but I'm thinking like 1 or 2 more weeks than usual.
I'll post the art week soonish? Give me another week.