XaiJu
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What is the shape of the game?

Last week I went through some inspiration for the visuals of the game. I've also been brainstorming how this game will play.

Right now I've decided for certain that Lethal Company will be in the first-person perspective, with randomly generated mazes and randomized monsters. I want it to be "infinitely replayable."

The actual shape of it, however, I've been brainstorming. Here are a few of the ideas I've had:

I like that final option the most so far. Rather than asking players, "Do you want easy or hard?", it's fun to just increase difficulty over time and let them decide how far they want to go. If you have a wildly different idea for how to shape a random-based, roguelike-style game, I think that would be interesting to hear.

It's hard to talk much about how I'll be designing monsters or maps, since I'd be stepping around a core mechanic of the game. I'm going to try to get the first version of Lethal Company to a playable state before I reveal that.

Besides that, here's some of my concept art.


Next week I'll finally show some clips of gameplay that I'm testing.

Comments

Definitely the last option seems the best. Maybe have start up checkpoint as an additional feature, but not given after reaching a much higher level than it. Ex : Beat lvl 50 to be able to start at lvl 30 when beginning again. Something of that sort. Also, concept art looks sick.

human forklift


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