Hey everyone! These are the handouts for our next Lost Mines guide which takes us through the Cragmaw Hideout. PDFs attached.
Rather than clutter the feed with separate posts, I think it's easier to collate this stuff to session-centric collections. So if you're running the Cragmaw Hideout and following my guide, this is everything you need all in one spot.
Companion wolf guide
If the players try to befriend the wolves and succeed, it can be fun to have one tag along with the party for a while. These are the rules I use to make that little doggy helpful in combat without stepping on the toes of the Ranger too much.
Location cards
I don't like to use maps when I run dungeons — little cards like these help me delineate the layout so I can make changes on the fly. Whenever you decide a room "exists" in your version of this dungeon and the players visit it, put the card on the table. It can also be useful to track which players are in which room by placing their tokens on their respective location cards. The image is just a few of the cards, but the PDF has everything you'll need and some blank cards if necessary.
Klarg's note
I posted this earlier, but I deleted the previous version to clear up clutter. This is loot after the first fight on the road. This is meant to prod the players into pursuing Klarg and the Cragmaw Hideout by 100% confirming the goblins have it out for our mate Gundren.
You can find all the LMoP video guides here.
You can find all the other MPDM Patreon posts about LMoP here.
Dale Robinson
2024-03-28 17:25:48 +0000 UTCGoodfeller
2023-11-29 18:53:08 +0000 UTC