So finally Chaz has started to have a look at how Battledroid might look. Right now he's experimenting with voxel editing tools - the one you can see there in the screenshot is MagicVoxel.
We're figuring out how to join bits of rocks and such together to make nice scenery. Starting with canyon / desert scenery, which seems to be a nice fit. Those wee robots there aren't mobs, just pretending to be scenery for scale comparison.
I had a bit of an idea for you Patroids... who would be interested if I posted transcripts of our online development chats to Patreon?
Stuff like this...
[19:58] theagentd MOKYU: You want to leave some space at the bottom for lakes and holes and such
[19:58] theagentd MOKYU: We currently have ground level at 32.
[19:58] chazeem: so if i end up using MV will have to make separate top and bottom bits and then combine them to make 256x256 chunks
[19:59] chazeem: k
[19:59] chazeem: whats below 32?
[19:59] chazeem: water?
[19:59] chazeem: ravines?
[19:59] chazeem: craters?
[19:59] chazeem: moles?
[20:00] theagentd MOKYU: Uh, depends on the world I guess.
[20:00] theagentd MOKYU: Could be an "infinite" hole, could be a lake, etc.
[20:00] theagentd MOKYU: It's not anything fixed; it's just the "game plane" right now
[20:01] theagentd MOKYU: It can be changed or even modified per world for specific needs.
[20:01] theagentd MOKYU: The engine I'm making doesn't really care; it's just at what height the bots are running around on.
[20:01] theagentd MOKYU: It just depends on how much space you want above and below the ground level.
Maybe edited a bit to remove the times and repeated names and such. What do you think? Interesting? Waste of time?
Sam Watkins
2018-07-08 17:35:48 +0000 UTCiktΓ³mi sakΓ‘la
2018-07-05 18:50:01 +0000 UTC