For all your low level conjurers
Also the spell to summon the little guys. (Their Domain should be pretty obvious for most, but they align up to the alignment sheet. )
Conjure Lesser Celestial
4th level Conjuration
Cherub
Tiny celestial
Armor Class 12 (Natural Armor)
Hit Points 8 (2d4 +4)
Fly 30 ft.
STR DEX CON INT WIS CHA
8 (-1) 14 (+2) 12 (+1) 8(-1) 20(+5) 22(+6)
Saving Throws WIS + 7 CHA + 10
Skills Persuasion + 10
Damage Resistance Radiant; Bludgeoning, piercing, and slashing from non magical attacks.
Condition Immunities Exhaustion, Poisoned
Senses Truesight 90ft, Passive Perception 20
Languages Celestial
Challenge ¼ (100 XP)
Angels On High. These tiny angels are the pure embodiment of their domain and share the qualities from them; granting them unique Auras. While standing within 30ft of the Cherub all living creatures gain the following depending on its domain.
Arcana: Advantage on all INT Saves
Death: Resistance to necrotic damage
Forge: +10 to all Tool kit rolls
Grave: Advantage on all death saving throws.
Knowledge: +10 to all Intelligence Skill Checks
Life: 1d4 Healing at the start of each turn
Light: 120 DarkVision and advantage on perception rolls
Nature: Auto success on all Animal handling checks and Plant growth flourishes
Order: All attacks have disadvantage
Tempest: +10 movement speed
Trickery: Sound is muffled and Stealth is with advantage
War: +2 to all attacks
If summoned by a cleric, the Cherub will be relevant to their God’s domain. If the Cherub is summoned by other means, their form takes on the form relevant to the summoner’s aliment.
Lawful Good- Light/Life Neutral Good- Knowledge Chaotic Good- Nature
Lawful Neutral- Order/Arcane True Neutral- Forge Chaotic Neutral- Storm/Trickery
Lawful Evil- Death Neutral Evil- Grave Chaotic Evil- War