Edit: minor fix, hid the debug menu for the menu navigation, I accidentally left it on. I think after a while it just became white noise for me and I didn't even notice it during testing
Focus this month was on adding combat transitions along with expanding the status system more. I am still working on controller support, I've added more but its going to be a while before every menu supports it.
For combat there is now a proper transition screen with combat start animations along with having some animations at the star of combat to show off NPCs personality.
As for status effects, the ones I added in the last update have been fully implemented. There are now weapons and skills that will inflict those statuses, and the resistance has been rebalanced along with adding a few more abilities to aid with resistance.
The slime race is now playable, you can change into one by getting a slimy potion from the apothocist. Slimes now have the ability to grow whenever the slime status effect gets put on them.
Also new animations have been added by razor4k9165
DigitalFurBelow
2024-03-01 23:18:25 +0000 UTCMitchell Mobley
2024-03-01 21:45:03 +0000 UTCDigitalFurBelow
2024-02-28 16:36:42 +0000 UTCDJ_Wolf_
2024-02-27 15:30:01 +0000 UTCDigitalFurBelow
2024-02-26 22:48:28 +0000 UTCXana Synner
2024-02-26 02:25:58 +0000 UTCDigitalFurBelow
2024-02-25 04:01:23 +0000 UTCMetabeeMDF
2024-02-25 02:03:26 +0000 UTC