Sorry a bit late with this update, having some trouble with the authenticator, but it will be fixed by the time that the hotfix rolls around
No huge updates this month, mainly focused on cleanup and a few mechanics I've neglected the big ones being the camera system and lich. There's been a few combat changes and improvements as well.
For the camera system, most of it has been rewritten and should now handle larger characters and menus a lot better. Also less snapping and weirdness.
The lich race now uses the same body and the normal character so essentially characters will look the same lichified but gooier and it should support custom skins as well. Hopefully I'll be able to use the same system for different type of body textures like scales or fur, but thats in the future.
I did a good amount of bug fixing. A few of the old ones still persist, losing the key after death, nonrespawning bosses, bosses losing their stats. I was not able to reproduce these no matter what so I assume it has to do something with how im handling saves and something with the timing is screwing up. If you experience these please tell me what exactly happens and when.
I added the ability to squish enemies when you are a significant level above them. Basically a skip fight like you would have in an RPG if you're over leveled.
For combat speed will now affect how fast your character can move, only in combat however, you hitbox/hurtbox is also larger/smaller depending on how big you are. Enemies will get more aggressive the bigger they are. In general enemies are a bit more aggressive. And overall XP has increased but it will peter off and flatten for grown enemies. So you can't game the system by growing one enemy forever.
I did some other small things too, you can interact with things further away the larger you are, I touched up the chest so it should look better at larger sizes. did a bit of rewriting for NPCs looking at things, should be smoother now. I rewrote the turn timer for passive, should be more accurate now.
So sorry this update isn't that exciting, but there were some things I've been neglecting for a while that needed fixing.
GambiarraGringo
2021-06-02 20:41:51 +0000 UTCGambiarraGringo
2021-06-02 06:05:37 +0000 UTCGambiarraGringo
2021-06-02 05:18:29 +0000 UTCTheDarkBreadGiver
2021-06-01 23:29:51 +0000 UTC