Growth RPG Version 0.2.4 Poll
Added 2021-01-05 16:28:32 +0000 UTCI'm back from vacation everyone, it was nice and relaxing but time to get back to work. Vote below what you would like to see added in the next version of the Growth RPG and if there is something you would like me to add that's not listed feel free to message me or comment below
Minigames are short little activities that result in growth. They could either be permanent or temporary attribute increases.
Sound Design. For adding sound effects to the game
Companions. Add party members that join you in the overworld and in combat.
Comments
Ive got an idea for a new area just didn't want to do it this month, wanted to get some work done on the gameplay itself.
DigitalFurBelow
2021-01-10 17:53:46 +0000 UTCmaybe extra levels to the skill or a bit more map to explore?. I appreciate the work your putting in and don't mean to sound like I'm asking for everything at once
cookie
2021-01-10 11:26:03 +0000 UTCFinally People agree on Sounds!!!!!
Jack Brown
2021-01-08 04:47:25 +0000 UTCI feel going with sound design, then mini games, and then companions would be a good direction for the game. After that perhaps add another zone or two. I also found that dying in version 0.2.3 of the game just...completely breaks the game. EXP gain from battles isn't what it should be, and some animations entirely break. I've noticed player stats tend to break at times as well by going up or down after death. Additionally, shoulder scaling on characters breaks head scaling entirely.
Xiro
2021-01-07 19:25:08 +0000 UTCif you right click on an item you can consume multiple at once. I would like more fights to focus on multiple enemies but it ends up being a bit chaotic. I need to tweak the AI
DigitalFurBelow
2021-01-07 15:45:42 +0000 UTCHonestly after sound design there needs to be an expansion to the world spaces. And there needs to be some way to reset the Beasts size I kept fighting him just to see how far it would go and he literally takes up so much map space I can't see what I'm doing. And on a another know a guilty pleasure mine is making my character ginormous but I run into problems of being too big the sliders are very large help though so thank you for that please and whatever update you do don't remove those
Redd
2021-01-06 05:02:42 +0000 UTCDon't know how hard this would be, but maybe a dynamic way of how the fighting areas work. If the stage could open up somehow it'd help with some camera issues at big sizes. I.E. for the foresty areas, if a character is big enough, they can step on/through trees, or if you grow maybe the ceiling of the dungeon opens up or something haha. Other than that, ass smash move pls, thighwaymen need to punish me for spamming Challenge Me
ZenotoX
2021-01-06 01:43:22 +0000 UTCOoo if the camera focused on the beast when you lost and see him grow as if it was the player that would very good.
GhostSoup343
2021-01-06 00:27:57 +0000 UTCHope you were able to make the most out of your vacation and glad to hear that you were able to take some time to relax. Had a list of ideas that I do not specifically want to add to the list but more so get the thoughts out there. - Additional combats with different types of enemies. Currently the only option to fight multiple enemies is deep dungeon diving and usually they are the same type. - Overall difficulty scaling. Something like New Game+ or Nightmare/Hell...not sure if the game would be going in this direction at any point. - Option to purchase and/or consume multiple consumables of the same type at once. - Additional healing options (be it an item that heals more than a hamburger or heals over time) or additional items in general. - When the beast grows, change the camera perspective to focus on the beast. - Additional weapons and/or armour and/or the ability to upgrade it/them. - A way to obtain season items outside the context of the season either via hidden easter eggs or completing challenges/achievements. As always, greatly appreciate the work you put into this and wish you a good start to the new year.
TheDarkBreadGiver
2021-01-06 00:03:19 +0000 UTChaven't quite decided. I think I would like for companions to be able to be customized a little, like they have a certain acceptable range they will go in. That way I could make them unique, or maybe have one companion that could entirely be decided by the player.
DigitalFurBelow
2021-01-05 18:59:42 +0000 UTCWelcome back, glad to hear you had a nice time off. Once again thanks for helping me out with issue I was having with the game. I really love some of the newest features, mainly the punch and jump controls. I really hope that "Sound effect" win out this time. That would make this game even more epic.
Redsaber
2021-01-05 18:54:43 +0000 UTCWill you be able to customize or stat distribute companions?
Avix Valen
2021-01-05 18:49:18 +0000 UTCwell real time would be AI driven. I could probably have the player switch control between themselves and the companion. I have the system set up for enemies already so it wouldn't be too much effort to get them working
DigitalFurBelow
2021-01-05 18:49:11 +0000 UTCMight discourage the use of companion, or at least limit the function. Fielding more than 1 character in battle will lead to some hefty coding and tweaks to prevent clipping. Also real-time battle would be next to impossible. But it could be something like Pokemon where the fighter is chosen/switched. It could lead to some engaging rock/paper/scissor gameplay decisions
CosmicPizzaBuffet
2021-01-05 18:42:23 +0000 UTC