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Akanoes
Akanoes

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Combat Hype!

What's been done? (TLDR)

- Finished the expression build
    - Once combat is finished will tweak it into the player wardrobe

- Major progress on combat
    - Base functionality done
    - All alien animations done
    - Effects 50% done (think enemies firing, getting hit, etc)

- Balancing still in progress (hard to but a percentage on this :P)

``With the expression build finally finished I was finally able to spend some time on combat. Boy, they weren't kidding when they said Ren'py wasn't built for combat! I'm taming this beast though, slowly but surely.

I have decided to leave the timer out until 0.03 as that would be a big extra hassle. This means that 0.02 will have normal turn based combat but this way I'll have enough time to focus on the core functionality before I start breaking it with a timer.

As I mentioned before, Ren'py wasn't build for combat, so there have been some challenges. For example, having damage numbers at different locations, with upward movement AND transparency is apperently a nono. Trying to find a solution for this with someone else but the current fix still can't fade and disables the hover effect on the enemies =<

I made some good progress though. The base functionality is done, as in, all the player (Ben and Shar) moves are in (with animations) and enemies will attack a random target. Not all the effects are in yet though, like the comic book hit effects and the enemy bullets.


Hopefully you guys will get your hands on it soon!

Akanoes

Combat Hype!

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