XaiJu
RoyalSkies
RoyalSkies

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Have any of you ever used this??

I was looking through the Unity asset store to see what kind of "Environment, Level Generation" tools available. Stumbled upon what looks to be a Procedural Environment Generator (Which is pretty crazy if you've ever tried to create an environment from scratch).

I was wondering if anyone has ever tried it before? Reason being I was wondering if it was possible to change the texture maps of the environment and materials to our Anime shader after the environment had been generated.

It would save us a lot of time creating the background environment for levels in Macrophage if that's possible - but it is super pricy, so I'm hesitant to try it when I'm not sure it can be modified to our shader materials - 

Have any of you ever used this??

Comments

Really????? Damn it sounds like a dream - OK, well, I guess as soon as I buy the Facial Rig Shape Keys, this will be the next thing on the list, largely since making environments is not my strong point, so anything that can speed up that process will be super worth it. Thank you for the comment and information Pete!

Royal Skies

I've used Gaia a fair bit in Unity, and yes you can swap out textures on your terrain. The shader is limited to diffuse and normal, although I just have standard Gaia and not Gaia Pro so perhaps you can in that. It's very effective; you can generate an entire landscape in minutes, including detail objects like trees, grass and shrubs. It even allows you to scatter farms, houses and rocks. Not sure how it would go with your Anime shader but as a landscape tool it doesn't get much better.

Pete Burges

This seems impressive, but I can't say I've ever seen another designer even mention it.


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