I was looking through the Unity asset store to see what kind of "Environment, Level Generation" tools available. Stumbled upon what looks to be a Procedural Environment Generator (Which is pretty crazy if you've ever tried to create an environment from scratch).
I was wondering if anyone has ever tried it before? Reason being I was wondering if it was possible to change the texture maps of the environment and materials to our Anime shader after the environment had been generated.
It would save us a lot of time creating the background environment for levels in Macrophage if that's possible - but it is super pricy, so I'm hesitant to try it when I'm not sure it can be modified to our shader materials -
Royal Skies
2021-03-16 06:36:16 +0000 UTCPete Burges
2021-03-16 03:41:23 +0000 UTC