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RoyalSkies
RoyalSkies

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How Deep Do You Wanna Go??

So, today we had a major break through with the Anime shader. Downloaded the asset we voted in last Poll (Good Choice Guys!) And, it seems fairly straight forward. For how simple it is, I think it looks pretty good (Example Attached).

Also today, as I was working on the Texture maps for Exa, I finally figured out how and why The professional Anime 3D modelers use such weird square texture maps. The only way to get perfectly clean lines for Anime shader, is to deform the UV map along each colored edge. This type of mapping is designed for Anime shading, and Anime shading ONLY. Now, I think I understand how it works and how to create it. However, It would take time to implement, and even after I accomplish it, it cannot be used for any other style of texture mapping

Which brings us to the big question, How deep do we really want to go with learning Anime shading? I believe right now, I've found a decent method between "something anyone can do for modest results". I also believe I know how to improve it and get closer to the ideal look, but the process is so specific to Anime, that it really isn't applicable to anything else for those who are not hell-bent on doing that style.

Below I have attached a file demonstrating the differences between a conventional Texture map (Top), and the Anime Texture map (Bottom). Do you want me to spend more time mastering the square Texturing Anime technique, or would you rather we stick with traditional texture mapping even though it's not going to look as perfect?

How Deep Do You Wanna Go??

Comments

I don't actually have the file, that's an image I found from someone who ripped the model. Here's where I found the research: https://twitter.com/lestertusi/status/1240656401095000065/photo/1

Royal Skies

Where's the character from second from last with the big ears? :)

Sid

I've been thinking that too. And, the YouTube Members brought this point up as well. With all the votes in, we'll be moving forward with the extra mile on the UV map. But, I think it will be well worth it since we'll have a full coverage understanding of the art style for teaching it in Tutorials -

Royal Skies

If you do the anime style in depth, I think it will fill a void in the tutorial world. You know you best though, don't overwork yourself.


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