Once we export from Blender to Unity, it's a lot harder to make adjustments to the character, so I'm spending one last night making any final adjustments before exporting everything for sure.
A long time ago, I added claws to Exa because I thought in close combat it would be a cool extra feature. She has a VERY aggressive and sort of primal savage fighting style, so I thought it might be a nice touch, but, I'm not sure if it's a bit too much.
What do you guys think? Do you like the claws? Or is it too much??