Blender 2.82 : Advanced Rigging In 60 Seconds! (Double Joints)
Added 2020-02-04 07:12:53 +0000 UTCFor those of you who like those clean bends, you're gonna need a joint system! The double joint system is great way to accomplish that and is the system we will be using for the rest of the series. Hope it helps :)
Comments
So, If you want both joints to bend at the same time without IK, you have to select them both and when you try to rotate, they will both bend together as long as the 'pivot point' is set to 'median origins'. If you want to control the entire leg by moving the foot though, then that would be an IK set-up. Which can be found in the next tutorial here: https://www.youtube.com/watch?v=0bFrZn8xlLw&list=PLZpDYt0cyiusytIPAOTPRzsa4GK6LgY3_&index=4&t=0s Hope that helps -
Royal Skies
2020-07-13 22:07:52 +0000 UTCSo, I finally got around to trying this today... Blender's not generating the driver or whatever makes both bones bend at the same time... Or were you running IK on the rig without telling us?
Ron Jensen
2020-07-13 21:50:11 +0000 UTC