XaiJu
bagoolworks
bagoolworks

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(6/24/18) and Demo Followup

Hi again everyone. It was actually earlier today that I last posted the demo, wasn't it? I actually slept like a baby for 3 hours after releasing that demo, so my sense of time is a little off.

From what I've heard from you, the demo seems to have gone about as I expected, with a lot of bugs, and things not working as intended, but the important features working. Hmm, deja vu. This time things are going to be different, because I'm going to be spending these next 5 days working on the demo to ensure there are NO bugs by the time it goes public, as well as add what additional content I can in that time as a bonus. After that, I'll spend the next day relaxing/planning for the work I'll be doing in July. As I mentioned in an earlier post, my plan is to spend all of July working on the game to see how much actual game play content I can finish in that time, and have another paid update by the end of the month. 

Because most of the core mechanics of the game have been finished in this demo (aside from some holes that need patching) I'll be able to spend that month almost entirely on characters, art, scenes, locations, etc. You know, the things people actually care about in the game. This will be an important period, because I have spent the last few months focusing mainly on programming, with some design, while in July it will be mainly with design, and some programming. I use what I get done in that month as a sort of measure to how much I can do. 

As I mentioned in a brief part of the post of the demo, this short project titled Spanquest I/2 is a prequel to Spanquest I where you will play through the first few days of the Hero's life in Red Valley. This gives me an excuse to try the relationship systems I had planned for SQII, since you will also be playing through the player character's first impressions of the villagers as well. I'm going to take the chance with this project to also expand on a lot of the characters, both in design and their own character traits. In the original game, most of the characters fell flat in their design, because surprise! when I opened VXAce one day and slammed together my first ever spanking game, I was not concerned with storytelling. 

Even though the demo had a perfect recreation of Maria's first floor, I am probably going to redesign the entirety of Red Valley, with things being in roughly the same location, but it will look less... amateurish. Not only will old character be updated, I'll be adding new ones as well, like Armei's family will be updated, along with others. With the scale of this game being this large, when it will actually be complete remains to be determined, but it will definitely take more than a month of work. 

Okay, I think I covered everything... right... until next time.  


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