XaiJu
bagoolworks
bagoolworks

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(6/14/18) Day 22 and Sub-Flow

Hi everyone. As expected, I spent almost all of my time today working on the setup and progression of the spanking mini game from the Spankee's POV. It's been a long and tough process, but I finally decided how things will be handled from now on with regards to that.

To start off, the scene will have a constant flow without you interacting, save for a few parts. As soon as you start the scene, you'll have an introductory line from the spanker, and the scene will begin after a few seconds without input. After all, why should they wait for you to be ready? The only real game play open to the player is the selection of your set attitude. The attitude is a description of the general way the player character will respond and act during the spanking. This will happen in short dialogues that will pop up automatically while the spanking is going on, and disappear without input. You can change the attitude you have set at any point in the spanking, as long as it isn't during a special dialogue interaction, and while you are selecting an Attitude time is stopped, so you still can pause at your leisure. 

There are 4 main attitudes for responses: Bratty, Repentant, Mature, and Childish (names not final). Each NPC will respond differently to a certain attitude. However, the response will always be balanced as: One they will like a lot, one they will like a little, one they won't like, and one they will really hate. In addition to those, there are 4 other attitudes that have their own effects which don't depend on the spanker NPC. These 4 are: Silence, Cry, Struggle, and Clench. Silence is a sort of safe-spot which doesn't have any penalties or boosts. Crying will reduce your dominance over time, although the spanker will go easier on you the longer you cry as well. Struggling uses your stamina, and angers the spanker, but you have a chance of breaking free and gaining dominance in the process. Lastly, clenching also uses stamina, but lessens the effect of the spanking on you, and the spanker NPC will be mostly apathetic to it. 

What these attitudes actually change is the NPC's patience value. Patience is a sort of representation of how angry with the player character they are. Attitude will constantly affect patience over time, and patience will almost always fall during a spanking. Every 20 or so points of patience that are decreased, a random adjustment will take place. This could be either switching to a harsher implement, using stronger smacks, or baring a layer. Some NPC's may favor one option over the others, and will take that choice first, but it will always be random. In addition, as patience decreases, you'll find the spanker NPC will have harsher words and attitudes toward the player character. Lastly, after certain amounts of the spanking are complete, the spanker NPC will initiate a dialogue that is specific to the scene being experienced. The mini game will pause, and wait for the player to select an attitude to respond with. Whichever they choose, they will get a boost to whatever effect it would normally bring. 

As you could probably guess, the setup for this kind of system is brutal, especially since it is a mostly automatic process I'm working toward. I'm still working on it as I type this, but I think I have a clear idea of what I need to accomplish. The silver lining to this, is that the amount of lines I have to write for each scene is surprisingly small (<100), despite everything, and upon brief estimation it would take at least 8 runs through each scene to see all of the dialogue branches.

I'm going to try and get the entirety of the sub-surface work for the system by tomorrow evening, no guarantees though.


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