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High Definition Render Pipeline Conversion Completed

(All previews show Work in Progress features some recorded directly from the editor)

In our latest Q&A video with Voidboi we spoke about converting the project from Unity's built in standard rendering pipeline to Unity's newer and more progress High Definition Render Pipeline. While it was a mammoth task to convert thousands of materials, shaders, lights and particle effects over to work with HDRP, the conversion is complete and while in the previews you see we have yet to fully implement all of the tactics and techniques that HDRP has to offer (Raytracing, DLSS, FSR & more), it allows us the opportunity to do so as well as have more realistic lighting and graphics that can compete with Unreal Engine 5. There is still a lot of tweaking left to get things looking just right. If you want to learn more about the High Definition Render Pipeline you can read the documentation here: https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@16.0/manual/index.html

High Definition Render Pipeline Conversion Completed

Comments

it would be so fun on easter to see the tripods wear bunny ears and the animation looks great

marre

I’m just assuming that the texture to the buildings haven’t been fully implanted. Other than that it looks great.

Omaid Shams

is it me or when the tripod turns at the same time moving looks like it is sliding everywhere

TricKy_GuY1

Cue Patrick Bateman making the "oooh" face, those new renders are hawt! I wish we would have seen the tripod at the end target you, but its not like you havent previewed it in other videos. An added/brightened spotlight effect upon noticing the player(s) would be a cool feature, just food for thought. Awesome work thus far!

Jon Baggett


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