🚀 2026 Development Update – Multiplayer First Look
Everything shown here is pre-alpha gameplay.
Features, visuals, performance, and systems are still actively being worked on.
The December 2025 Update (v0.9.1) for Patreon testers introduced multiplayer to the main branch, alongside major improvements to the player controller and hundreds of bug fixes and optimizations across the entire game.
This u...
2026-01-05 20:24:29 +0000 UTC
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In case you missed it, our latest video dropped on YouTube yesterday! This month marks 3 years of development and 100,000 YouTube subscribers! Thank you to all Patreon supporters for making this possible!
2024-05-19 23:02:39 +0000 UTC
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*Work in progress pre-alpha gameplay, everything is subject to change, nothing is final* It’s been a while since our last public update but things have been moving behind the scenes. I wanted to have this video for you guys around New Years but I had some severe project corruption issues around Christmas that set me back quite a bit. We’re all caught up now though. This is our biggest update video yet. Closed Testing available on Patreon: 2024-02-04 22:27:56 +0000 UTC
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*Work in progress pre-alpha gameplay, everything is subject to change, nothing is final* New Features 00:00 Tripod Rising + Building Destruction 02:38 House Dynamics + New Distant Fights Effects 2023-11-01 21:01:35 +0000 UTC
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Please do not share this link. Early WIP gameplay testing the new controllable tripod features. This is still very WIP, nothing is final.
2023-07-13 02:25:30 +0000 UTC
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50 new screenshots all taken by closed testers!
Theres not much new stuff to show as the last 2 weeks has been spent on bug fixing and optimizing the closed testing builds. There's been over two dozen updates to the build. Here are more screenshots taken by closed testers (Note some may be using reshade or have edits done in external software)
Access to closed testing is available on our patreon: 2023-06-04 14:57:28 +0000 UTC
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Everything you see is a continued Work in Progress & not final (Exclusive YouTube development live streams & early access to videos) Patreon: 2023-05-05 12:00:20 +0000 UTC
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EldeBH has finished the new Uberpod for the game. Keep an eye out for it in the next video and previews!
2023-04-17 21:48:20 +0000 UTC
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Everything you see is a continued Work in Progress & not final
(Exclusive YouTube development live streams & early access to videos)
Patreon: https://www.patreon.com/flipswitchgames
Discord Community: https://discord.gg/waroftheworldsgame
There is no u...
2023-03-17 22:52:08 +0000 UTC
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(All previews show Work in Progress features some recorded directly from the editor)
Part of the new character system is the addition of many new weapons, tools, and items. Here is a preview of some of the weapons added.
2023-02-28 00:46:42 +0000 UTC
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(All previews show Work in Progress features some recorded directly from the editor)
One of the new things I've been working on is a completely new character system. Some of the new features included with this new system are:
Completely New & Overhauled UI
Dozens of new weapons, tools, and items
Crafting
Building (Barricades, shelter, campfires, sleeping bags, storage crates etc.)
New & Improved sleeping system
Inventory weigh that slows you d...
2023-02-28 00:46:38 +0000 UTC
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(All previews show Work in Progress features some recorded directly from the editor)
In our latest Q&A video with Voidboi we spoke about converting the project from Unity's built in standard rendering pipeline to Unity's newer and more progress High Definition Render Pipeline. While it was a mammoth task to convert thousands of materials, shaders, lights and particle effects over to work with HDRP, the conversion is complete and while in the previews you see we have yet to fully imp...
2023-02-28 00:46:35 +0000 UTC
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We are aware that many of you have felt concerns and fears regarding copyright. Many are worried that paramount may take action to shut down the game because of using the 2005 War of the Worlds film tripod design in the game, especially after revealing the new movie accurate model earlier this month. We have addressed these concerns on several occasions and several forums and are aware of the risks of doing so. While we stand firm on continuing to use the movie accurate tripods unless any act...
2023-02-28 00:46:31 +0000 UTC
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Just a preview of how the new tripod looks with its completely reworked rising & heat ray deploy animation. Just one of many of the animations that were redone for the new tripod model & rig.
2023-02-28 00:46:28 +0000 UTC
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(All previews show Work in Progress features some recorded directly from the editor)
Many improvements have been made to the NPC characters. An overhaul of the ragdoll system which makes for more realistic reaction to impacts from melee weapons, bullets, vehicle strikes, and the ability for NPCs to trip while running.
Interactions with NPCs have also been added. Interactive dialogue with the ability for the player to control which way the conversation can go with different outcome...
2023-02-28 00:46:20 +0000 UTC
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EldeBH: Hey guys, We felt like breaking the silence and I'm finally at a point where I'm happy to show off my progress on the tripod model and textures. I've been looking very meticulously at the movie to make sure I could get every visible detail into the textures. Many so small you might not even notice them in these renders. I've also been working on a walk cycle (First 2 gifs) and have been figuring out the shaders for the hood lights of which you can see a preview. &nbs...
2023-01-24 04:58:04 +0000 UTC
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This month has had little to no news for you all. We felt that today would be the perfect opportunity to show you guys what we've been working on behind the scenes. Below you will find preview screenshots of the new Tripod model that has been created for the game. Work began on the model on December 4th when I contracted the talented @EldeBH after seeing his 3D art in the artwork channel. Thanks to member @Ev's , we managed to create a 3D scan of his Pegasus ...
2023-01-01 22:44:15 +0000 UTC
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2022-12-01 15:44:01 +0000 UTC
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Closed Testers (Important Information)
Closed testers! Firstly, thank you all for your support! Remember to change your 100$ pledges back to 1$ or less to avoid being charged again tomorrow! If you forget and are charged just send me a message for a refund as soon as possible so I can get that done before the funds are transferred and it becomes more complicated. If you're a closed tester and haven't joined our discord and received your roles please join our discord here and file a supp...
2022-12-01 00:53:45 +0000 UTC
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Happy Thanksgiving everyone! I am so thankful for all the love & support this project has received! It truly is a passion project. Our last video has just reached over 300,000 views in less than 2 weeks, a tiktok clip from the video has reached 5 MILLION views in 2 days, and the game is really making waves across all social media platforms. I am really honored and grateful that all of the hard work and hundreds of hours is being appreciated and I really can't wait to deliver the game to y...
2022-11-24 18:12:34 +0000 UTC
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Closed testers! Firstly, thank you all for your support! Remember to change your 100$ pledges back to 1$ or less to avoid being charged again at the end of the month! If you forget and are charged just send me a message for a refund as soon as possible so I can get that done before the funds are transferred and it becomes more complicated. If you're a closed tester and haven't joined our discord and received your roles please join our discord here and file a support ticket to receive your rol...
2022-11-24 04:54:12 +0000 UTC
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0.8.0 Change Log
Major Changes & Additions
Entire town area redesigned & upgraded
The main city area of the map has been almost completely replaced with dozens of new buildings and a new layout including more residential buildings, parks, parking lots, and more. Placed abandoned vehicles around the map, still going to place a few more.
2022-11-20 19:00:33 +0000 UTC
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2022-11-13 06:46:03 +0000 UTC
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2022-11-13 06:31:06 +0000 UTC
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New tentacles have been redone from scratch. They are physics based and don't use IK anymore. This results in a much more fluid and natural look and runs much smoother than the IK tentacles. This is only 2 day's of work on the new system so there is still lots to polish and smoothen out.
2022-09-29 15:13:54 +0000 UTC
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I've been working on a new physics based procedural pathfinding probe from scratch which uses 0 animations and is 100xs more dynamic, interactable, and unpredictable. It's in its early stages as I've only put a few hours into this so far but was eager to share with you guys the progress. There is still a lot to tweak and smoothen out but this is a glimpse of what it will be when completed. I placed a target for the probe to seek out in one of the deepest and furthest corners and it managed to...
2022-09-29 15:12:21 +0000 UTC
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2022-09-19 02:27:50 +0000 UTC
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Some new incredible new screenshots taken by our closed testers! Closed testing opened up to our top patrons who have pledged 100$ and up on Patreon. We had originally only opened up 30 slots for closed testing which were quickly filled in 1 day. We have opened up some more slots for those interested in hopping in and becoming a closed tester to help shape the future of the game. One closed tester has been using Reshade while playing the game and has some really cool post processing effects. ...
2022-09-15 05:28:15 +0000 UTC
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Closed testing has been opened to anyone who pledges over 100$ on patreon!
One time pledge of 100$, not monthly.
Early Access Closed Testing will open in stages with limited spots. We will be lowering the price to enter closed testing in phases as development progresses and nears Steam Early Access. The next phase will be only 50$ to enter closed testing and the final phase will be through early access on Steam for the game's release price which has still not been d...
2022-09-13 04:28:14 +0000 UTC
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2022-09-11 18:02:33 +0000 UTC
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