XaiJu
crushstation
crushstation

patreon


Sprint 002 reflection

What did we accomplish?

Did we meet the sprint goal?

What worked really well this sprint?

What could have worked better?

Sprint 002 reflection

Comments

1.5 is an upgrade to the avatar. 1.6 will upgrade the random NPC generator, 1.7 the Sex Engine, and 1.8 will move the action to Bangkok.

Crushstation

when the next release will come out? the one in which the agent can actually work in the brothel?

Thanks for a very interesting discussion, guys

Crushstation

As long as you keep track of all those extraneous things you want to work on, at some point you can just schedule a couple of weeks for an 'odds and ends' sprint.

Antilles

I won't use any filter and say what I think :)..the project is solid and could give you work forever (and then you can start a new one), the way you're organizing the work is fantastic, the steps ahead are exacly what we need before Bangkok, your interaction and communication with the patrons is superb, the ambition you have for the game admirable. And now some heavy punches :D...it feels like adding the slightest amount of content (be it new scenes or enriching existing ones with new branches/content) takes you ages and I never understood why; the speed of development makes me think how I'm growing old and I don't like to remind myself that.

Enrico

You did a great job, keep it up!

BreakerB

Great! Keep up the good work!

Terebonkoff Game Studio

I'm also a fan of "Bigger is better" Over 250h of game time at Baldur's Gate, my second RP after Fallout 1 Over 1,000 game hours at Skyrim through all the Loverslab mods Over 4,000 game hours in all fallout parts. But I see here also the danger that the "intro" is packed too full and there will be no news for the time in Dubai. For my part, I find 1.4 ... quite successful. If the current flaws are still eliminated and perhaps only a small amount of content is added to make it a bit rounder - wonderful. Besides, you've just talked about a graphics change on Discord. All things that would delay bangkok more and more, if then the "intro" would be 50% bigger.

Falloutbabe

Balancing out core features versus polish and spur-of-the-moment ideas is always really difficult. You're not going to get anywhere without implementing the core features sooner or later, but the end product can also feel pretty bare and lacking in soul or character, if you don't work in any nice-to-haves whatsoever. I think the best way to do it is to plan for it and maintain discipline. Every x sprints, have a "polish" sprint, where you're not working on new core features, but get to implement a specific set of polish/nice-to-have features based on players' priority and your own interest. That way you also get to sit on ideas that come to you as you're working and, when that sprint comes, you're in a better position to priorities and figure out which ones really are worth pursuing.

Maurice Conchis

It is imperative that the Dev keeps to a schedule and goals he sets publicly. It's a rare Dev who can go off the rails and get back on without hurting the project substantially.

Anand

I'm a new patreon member, but from my point of view I wouldn't mind the release date pushed back in favour of more features / polish/ bug fixes. I see potential in the project, and adding a few days, or even a week to the dev time wouldn't bother me.

Mrorome


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